I wanna create a level which is based on blocks in a size of 100 * 100 blocks. I want this level to be createt randomly through a sript. I did it with map entities, and it worked. But now my question is , is it possible to do the same with blocks, maybe there is a command simmilar to ent_create?
Thx
Re: Create Blocks via Script ?
[Re: MikeS]
#130017 05/15/0712:4805/15/0712:48
Not at runtime with engine functions. But you could use the WMPIO.dll to create a WMP. If you own pro, you could use the distributable leveleditor to compile these WMP's. Though, this is a very complicated solution: why don't you stay on MDL's and WMB's created at runtime?
Re: Create Blocks via Script ?
[Re: HeelX]
#130018 05/15/0712:5305/15/0712:53