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2 registered members (TedMar, AndrewAMD),
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guests, and 7
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Key:
Admin,
Global Mod,
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Cracks?
#130127
05/16/07 02:54
05/16/07 02:54
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Joined: Sep 2006
Posts: 148
Ireng
OP
Member
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OP
Member
Joined: Sep 2006
Posts: 148
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How to make the game detect a no-cd executable currently running? Thanks in advance.
"When the battlefield is under total control, war becomes routine."
Old Snake
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Re: Cracks?
[Re: Nems]
#130129
05/16/07 20:06
05/16/07 20:06
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Joined: Nov 2005
Posts: 1,007
jigalypuff
Serious User
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Serious User
Joined: Nov 2005
Posts: 1,007
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on a similer topic, is it possible to make a game moddable?
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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Re: Cracks?
[Re: Ireng]
#130132
05/17/07 23:16
05/17/07 23:16
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
User
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User
Joined: Mar 2007
Posts: 677
0x00000USA
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Quote:
Otherwise, it would be premade entities, maps etc for the user to place within your existing game.
But even then you would have to replace an already existing map/model with the one that you got elsewhere and rename it to the name of the original map/model (fooling the system, as I like to call it )
But wait, there's more!
Not only would you have to do that, but if there's any kind of structured mission system, then you would have to either forget it, or you would have to deal with all the misplaced objectives that would pop up all over the place (not to mention missing file errors).
Sorry for the long-winded explanation, sometimes I just have to let my brain steam out.
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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