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Cracks? #130127
05/16/07 02:54
05/16/07 02:54
Joined: Sep 2006
Posts: 148
Ireng Offline OP
Member
Ireng  Offline OP
Member

Joined: Sep 2006
Posts: 148
How to make the game detect a no-cd executable currently running?
Thanks in advance.


"When the battlefield is under total control, war becomes routine." Old Snake
Re: Cracks? [Re: Ireng] #130128
05/16/07 19:34
05/16/07 19:34
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Maybe have a script mark all files within the exe directory and any modifications to the exe in particular.
If a modification is logged detection = 1.

Just grabbing at straws here.

Re: Cracks? [Re: Nems] #130129
05/16/07 20:06
05/16/07 20:06
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
on a similer topic, is it possible to make a game moddable?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Cracks? [Re: jigalypuff] #130130
05/16/07 20:18
05/16/07 20:18
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
In GStudio? Dont think so because you have to include the dev engine kit.
Otherwise, it would be premade entities, maps etc for the user to place within your existing game.

Re: Cracks? [Re: Nems] #130131
05/17/07 05:19
05/17/07 05:19
Joined: Sep 2006
Posts: 148
Ireng Offline OP
Member
Ireng  Offline OP
Member

Joined: Sep 2006
Posts: 148
Quote:

Maybe have a script mark all files within the exe directory and any modifications to the exe in particular.
If a modification is logged detection = 1.

Just grabbing at straws here.



How do I do that?


"When the battlefield is under total control, war becomes routine." Old Snake
Re: Cracks? [Re: Ireng] #130132
05/17/07 23:16
05/17/07 23:16
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Quote:


Otherwise, it would be premade entities, maps etc for the user to place within your existing game.




But even then you would have to replace an already existing map/model with the one that you got elsewhere and rename it to the name of the original map/model (fooling the system, as I like to call it )

But wait, there's more!

Not only would you have to do that, but if there's any kind of structured mission system, then you would have to either forget it, or you would have to deal with all the misplaced objectives that would pop up all over the place (not to mention missing file errors).

Sorry for the long-winded explanation, sometimes I just have to let my brain steam out.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}

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