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SIMPLE ? PLZ READ AND REPLY VERY SIMPLE #131012
05/22/07 00:19
05/22/07 00:19
Joined: May 2007
Posts: 15
H
hoollywoodjae Offline OP
Newbie
hoollywoodjae  Offline OP
Newbie
H

Joined: May 2007
Posts: 15
high i have created an elevator model for my level and assigned the elev behavior to it and adjusted the height that it goes up. but i cant ride it. when it goes up i fall str8 through it like a ghost. is there an option i must click to change this?

Last edited by hoollywoodjae; 05/22/07 00:45.
Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE [Re: hoollywoodjae] #131013
05/22/07 01:22
05/22/07 01:22
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Is the "passable" flag on?


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE [Re: MrCode] #131014
05/22/07 01:23
05/22/07 01:23
Joined: May 2007
Posts: 15
H
hoollywoodjae Offline OP
Newbie
hoollywoodjae  Offline OP
Newbie
H

Joined: May 2007
Posts: 15
NO ITS NOT

Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE [Re: hoollywoodjae] #131015
05/22/07 01:25
05/22/07 01:25
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
I've never dealt with elevators but I think the player has to have some special scripting to make it ride it (could be wrong, but I'm always seeing elevator threads). Search the forum since this has been asked hundreds of times.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE [Re: Orange Brat] #131016
05/22/07 01:41
05/22/07 01:41
Joined: May 2007
Posts: 15
H
hoollywoodjae Offline OP
Newbie
hoollywoodjae  Offline OP
Newbie
H

Joined: May 2007
Posts: 15
I HAVE LOOKED EVERYWHERE AND CANT FIND HELP ON THIS. AND THE ELEVATOR HAS TO BE USED TO ACCESS THE OTHER PARTS OF THE LEVEL

Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE [Re: hoollywoodjae] #131017
05/22/07 03:12
05/22/07 03:12
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Elevator is the model?
If yes try to set my.polygon = on; to elevator's action and remove fat and narrow and of'course set my.passable = off;
If nothing will help, but should be, then create invisible block on the elevator's floor and move them both (elevator and block);


Never say never.
Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE [Re: hoollywoodjae] #131018
05/22/07 04:17
05/22/07 04:17
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
If you persist in using caps you will be grounded Joking aside, most people tend to ignore 'All Caps' as that indicates rude behavior and is considered yelling.

You want help? be polite.

Now then, check the AUM issues, many elevator help subjects there as well as the search function.

You can find the AUM series in the links on this page.

Have fun man...

Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE [Re: Nems] #131019
05/22/07 05:58
05/22/07 05:58
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
sounds to me like either the elevator isn't using c_move (or even ent_move for that matter) or its push value is higher than that of the model standing on it. this would be a problem if the model's origin is too low or its bounding box surrounds it too well because then whatever trace it is doing to detect the ground won't try to push it above anything that comes too close.

or, like Nems said, calm down and give the AAUMs (the extra A is for Awesome) a go

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE [Re: JibbSmart] #131020
05/22/07 06:02
05/22/07 06:02
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
i am not sure but back in the old days elevators where made as map entities to prevent the problem your having.

- Make a elevator model in wed
- Build it and save it in your work folder as map entitie
- place the elevator in your level and assign the action

should work 100%


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE [Re: Realspawn] #131021
05/22/07 09:59
05/22/07 09:59
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline

User
TSG_Torsten  Offline

User

Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
The player must have special sripting, already said.
Maybe you can trace from the player position.

But the elevator can be passable, depending by the trace_mode.

Greetings
TSGames

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