high i have created an elevator model for my level and assigned the elev behavior to it and adjusted the height that it goes up. but i cant ride it. when it goes up i fall str8 through it like a ghost. is there an option i must click to change this?
Last edited by hoollywoodjae; 05/22/0700:45.
Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE
[Re: hoollywoodjae]
#131013 05/22/0701:2205/22/0701:22
I've never dealt with elevators but I think the player has to have some special scripting to make it ride it (could be wrong, but I'm always seeing elevator threads). Search the forum since this has been asked hundreds of times.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE
[Re: Orange Brat]
#131016 05/22/0701:4105/22/0701:41
Elevator is the model? If yes try to set my.polygon = on; to elevator's action and remove fat and narrow and of'course set my.passable = off; If nothing will help, but should be, then create invisible block on the elevator's floor and move them both (elevator and block);
Never say never.
Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE
[Re: hoollywoodjae]
#131018 05/22/0704:1705/22/0704:17
If you persist in using caps you will be grounded Joking aside, most people tend to ignore 'All Caps' as that indicates rude behavior and is considered yelling.
You want help? be polite.
Now then, check the AUM issues, many elevator help subjects there as well as the search function.
You can find the AUM series in the links on this page.
Have fun man...
Re: SIMPLE ? PLZ READ AND REPLY VERY SIMPLE
[Re: Nems]
#131019 05/22/0705:5805/22/0705:58
sounds to me like either the elevator isn't using c_move (or even ent_move for that matter) or its push value is higher than that of the model standing on it. this would be a problem if the model's origin is too low or its bounding box surrounds it too well because then whatever trace it is doing to detect the ground won't try to push it above anything that comes too close.
or, like Nems said, calm down and give the AAUMs (the extra A is for Awesome) a go