Use:
Code:
c_rotate (me, vector(some key or mouse_y,some key or mouse_x, 0), USE_AXISR);
The main world in this code is Use_axisr
From help (F1)
Quote:
USE_AXISR rotates the angle parameter by the entity angle (like ang_rotate). This is required for rotating an arbitrarily orientated object, like an airplane or a spaceship. Otherwise the angle vector is just added to the entities' angles