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Re: Self working Star Wars battle
[Re: Pappenheimer]
#131190
05/28/07 10:41
05/28/07 10:41
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Shouldn't you only change the end of the name from .exe to .scr? Thought I had read this on this forums years ago. Don't know wether it still works and wether I remember it right.
Should still work, .scr files are just .exe files actually. I'm not sure if it works by just adding the project files to the windows directory where the 'exe' (renamed to .scr) file is located, but it's also possible to pack all the files into one exe file. Anyways, I think renaming the .exe should be enough actually,
Cheers
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Re: Star Wars battle - Reworked
[Re: ShoreVietam]
#131194
11/30/07 19:02
11/30/07 19:02
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Very cool! Too bad it's not very playable when you 'take control' of a fighter. Controls are slooooow and you don't quite stand a chance against the computer controlled fighters, but for a screensaver you did a great job, Cheers
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Re: Star Wars battle - Reworked
[Re: PHeMoX]
#131195
11/30/07 19:40
11/30/07 19:40
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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For screensaver this is great indeed, nice to see you kept working on it The environment looks quite impressive, especially with the huge space ship in the background Thanks again for the effort ShoreVietam ^^ !! Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Star Wars battle - Reworked
[Re: frazzle]
#131196
11/30/07 22:31
11/30/07 22:31
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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"But creating an RPG still is not so complicated as creating the mathematical functions for such a game! *lol*" amen! ever tried to create a 3d radar?! man...^^ stuck on this one...:P great update, very cool stuff! I'm not sure I like the star wars style, simply because I'm more of a (Star) Trekker. but for fans, this is awesome! And the overall project is simply great Micha
~"I never let school interfere with my education"~ -Mark Twain
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Re: Star Wars battle - Reworked
[Re: PHeMoX]
#131199
12/02/07 09:09
12/02/07 09:09
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
OP
Expert
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OP
Expert
Joined: Jul 2002
Posts: 2,002
Europe
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@PHeMoX That's true, I don't play it, too. The control was made quite simple, it still is AI controlled, only the target vector is replaced by a vector created from the key input and firing is blocked as long as no mouse button is clicked. And I think in Lucas Arts games the Lasers are more like "Blocks" and their collision detection is not polygon precise but more bounding box based. @Germanunkol For a 3D radar I'd use the mathematical distance-dot-line (Abstand Punkt-Gerade) to get the "x-y distance" of the targets relative to the direction of view. @mpdeveloper_A Is a skymap as static as model sphere? At least it is square but however, I don't have a pic with such a huge size a I faked it with the tiled space sphere. @mk_1 I used the normalmapping shader from the wiki.
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