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Space war #131274
05/23/07 14:29
05/23/07 14:29
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
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tompo  Offline OP
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
OK... I've made this for last couple of days
And sorry... I'm terrible 3D artist
W/S - speed
mouse - movement
LMB - fire
M - create new ships as many as You want to (You are nautral for them so you can shoot to everyone and they will not attack You)
Space - make your ship straight

Here it's a demo
LINK



Last edited by tompo; 05/23/07 14:31.

Never say never.
Re: Space war [Re: tompo] #131275
05/23/07 19:24
05/23/07 19:24
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
This isn't bad, nice mini game tompo
Btw, the graphics are oke

Cheers

Frazzle


Antec® Case
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Re: Space war [Re: frazzle] #131276
05/23/07 19:43
05/23/07 19:43
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
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tompo  Offline OP
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
It's just the beginning of something a much more bigger
Finaly... maybe in view years it will be a something like FreeLancer
For now press "M" several times and look how they fight... and of'course You may shoot too
Waiting for replys


Never say never.
Re: Space war [Re: tompo] #131277
05/24/07 13:02
05/24/07 13:02
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
good start! i how the canons turn: very well done. how'd you limit the amount of turning?
also, the AI seems to be partway done, good work!
what I don't like is the lasers. don't ask me why... maybe it's just that you should use better images, ones that fade to black on the sides, for example. Or change the sound?
The explosions also look bad, work on those.
It's kinda hard to figure out who's friend and who's foe ...

But I like the canons a lot, and the rest is good!!


~"I never let school interfere with my education"~
-Mark Twain
Re: Space war [Re: Germanunkol] #131278
05/24/07 19:07
05/24/07 19:07
Joined: Oct 2005
Posts: 196
ambe Offline
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ambe  Offline
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Joined: Oct 2005
Posts: 196
the ai looks good, how much scripting whent in to it ?


- code monkey
Re: Space war [Re: ambe] #131279
05/24/07 19:41
05/24/07 19:41
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
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tompo  Offline OP
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
AI... this is just the beggining of AI but... about 200 lines of code with follow the path

Last edited by tompo; 05/24/07 19:41.

Never say never.
Re: Space war [Re: tompo] #131280
05/24/07 20:06
05/24/07 20:06
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
path??
how would that work... do you define a path and follow it???

Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: Space war [Re: Germanunkol] #131281
05/24/07 20:09
05/24/07 20:09
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
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tompo  Offline OP
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
no... I mean when they are not fighintg, they are moving along the path
Fighting... all is randomize

Last edited by tompo; 05/24/07 20:11.

Never say never.
Re: Space war [Re: Germanunkol] #131282
05/24/07 20:10
05/24/07 20:10
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Great stuff tompo, Freelancer is still my favourite game after all these years.

I see you have solved the prob of maintaining a beam weapon even while moving, I'm a little envious now .

Flying AI need not follow paths but can operate and rely on if statements but I think you already know that..

Re: Space war [Re: Nems] #131283
05/24/07 20:16
05/24/07 20:16
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
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tompo  Offline OP
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
effect with beam is only the trails behind the player...
lasers... it's just a 5x5 pixels bmap scaled and with moving u/v
player fire is model but will be replace with bmaps as the rest of ships have

Last edited by tompo; 05/24/07 20:16.

Never say never.
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