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question #131647
05/24/07 17:40
05/24/07 17:40
Joined: Apr 2006
Posts: 329
M
molotov Offline OP
Senior Member
molotov  Offline OP
Senior Member
M

Joined: Apr 2006
Posts: 329
I'm using the gamestudio built-in physics. Now I created a building from blocks and placed a physics entity in it, the physics worked great. But I needed to turn the building in to a map entity and now the physics entity doesn't work, it just stay's stuck at it's original place.
Hope someone can explain me why the physics entity doesn't work anymore.

Thanks anyway, Molotov

Re: question [Re: molotov] #131648
05/26/07 05:23
05/26/07 05:23
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
my.polygon? is it on?


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: question [Re: MrCode] #131649
05/26/07 08:06
05/26/07 08:06
Joined: Apr 2006
Posts: 329
M
molotov Offline OP
Senior Member
molotov  Offline OP
Senior Member
M

Joined: Apr 2006
Posts: 329
Thanks MrCode for your reply, but the polygon flag doesn't help. Hope you know another possible solution.

Re: question [Re: molotov] #131650
05/29/07 16:47
05/29/07 16:47
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
The map-entity doesn't have it's passable flag set on by accident? Did you make a hollow cube around the entire level? That's needed for physics to properly function,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: question [Re: PHeMoX] #131651
05/30/07 13:50
05/30/07 13:50
Joined: Apr 2006
Posts: 329
M
molotov Offline OP
Senior Member
molotov  Offline OP
Senior Member
M

Joined: Apr 2006
Posts: 329
Thanks PHeMoX, The hollow cube was the problem. I didn't have a hollow cube around the level because I used a skysphere. Anyway, thanks for your help.


Moderated by  HeelX, Spirit 

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