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Re: Important question about exporting from Cinema
[Re: broozar]
#131715
05/25/07 15:00
05/25/07 15:00
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. .3ds doesn't retain animation info, however. The .x format does retain animation info, but it is notorious for each developer deciding how the .x file is going to be written...ending up with a sort of crap shoot on whether or not any particular program will successfully read in the .x file as expected. For example, I use XSI. If I animate something, then export it in .x format (v8), and import into 3DGS, I get the animation *most* of the time, but it always mangles the bones (typically, the first bone in a chain gets 'removed'...even though the vertixes that it was assigned to still animate correctly). Until Conitec can produce the import/export plug-ins themselves for all popular 3d programs (I'd put that at: XSI, Maya, 3DS MAX, C4D, Lightwave and trueSpace), or something died-in-the-wool like .fbx for A7...getting animated stuff into 3dgs is a PITA.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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