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Important question about exporting from Cinema 4d #131712
05/24/07 21:30
05/24/07 21:30
Joined: Nov 2005
Posts: 14
calif
G
growthweb Offline OP
Newbie
growthweb  Offline OP
Newbie
G

Joined: Nov 2005
Posts: 14
calif
Hello, I was considering purchasing Cinema 4d. Are there any export to gamestudio mdl plugins available? How are Cinema 4d users getting their work in to 3d gamestudio. Thanks very much for any info.

Re: Important question about exporting from Cinema 4d [Re: growthweb] #131713
05/24/07 21:43
05/24/07 21:43
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
I think youll be able to export it to 3ds, then you can import it into med as a .3ds file, then use it from there... other then that, i dont know.


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Re: Important question about exporting from Cinema [Re: DLively] #131714
05/25/07 11:56
05/25/07 11:56
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
there's an *.x plugin available. if you are purchasing the latest c4d, you will get the fbx exporter which will enable an almost 1:1 transfer to gs.

Re: Important question about exporting from Cinema [Re: broozar] #131715
05/25/07 15:00
05/25/07 15:00
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

.3ds doesn't retain animation info, however. The .x format does retain animation info, but it is notorious for each developer deciding how the .x file is going to be written...ending up with a sort of crap shoot on whether or not any particular program will successfully read in the .x file as expected. For example, I use XSI. If I animate something, then export it in .x format (v8), and import into 3DGS, I get the animation *most* of the time, but it always mangles the bones (typically, the first bone in a chain gets 'removed'...even though the vertixes that it was assigned to still animate correctly).

Until Conitec can produce the import/export plug-ins themselves for all popular 3d programs (I'd put that at: XSI, Maya, 3DS MAX, C4D, Lightwave and trueSpace), or something died-in-the-wool like .fbx for A7...getting animated stuff into 3dgs is a PITA.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

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Re: Important question about exporting from Cinema [Re: Paul_L_Ming] #131716
05/29/07 09:36
05/29/07 09:36
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
the max, c4d and xsi formats are proprietary and their specifications change with each version, so it is unlikely that 3dgs will ever support them directly. few programs are able to convert .max files, and if so they are much too expensive (>polytrans).

Re: Important question about exporting from Cinema [Re: broozar] #131717
05/29/07 10:02
05/29/07 10:02
Joined: Dec 2003
Posts: 15
mnemoniq Offline
Newbie
mnemoniq  Offline
Newbie

Joined: Dec 2003
Posts: 15
There is freeware exporter .x for C4D, and it export animation.


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