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fpsc X 10 #132802
05/30/07 23:22
05/30/07 23:22
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline OP
Member
sueds  Offline OP
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
I hate this tools but this time graphics sure improved

http://www.youtube.com/watch?v=bRxAgKOZvEk

It's too bad the interface still the same.

someone know about A7 graphics ?

cheers

Re: fpsc X 10 [Re: sueds] #132803
05/31/07 01:06
05/31/07 01:06
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I wasn't thát impressed with fpsc X10's graphics actually... most of what their tech demo showed can be done with DirectX 9 when it comes to the visual things they've showed,

(By the way, performance obviously is still way below what it should be, looking at smoke makes my PC crawl and before I know it, I'm counting frames instead of moving around properly..)

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: fpsc X 10 [Re: PHeMoX] #132804
05/31/07 01:39
05/31/07 01:39
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
FPSC isnt too bad a software ,
http://www.youtube.com/watch?v=lnGujdN9SKI&mode=related&search=
thats looks better than most gamestudio projects , and that's with the current fpsc , so you can definately make something with it as long as it's not an over ambitious project , which single developers cant handle anyway.

Re: fpsc X 10 [Re: Why_Do_I_Die] #132805
05/31/07 02:17
05/31/07 02:17
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
Quote:

FPSC isnt too bad a software ,
http://www.youtube.com/watch?v=lnGujdN9SKI&mode=related&search=
thats looks better than most gamestudio projects , and that's with the current fpsc , so you can definately make something with it as long as it's not an over ambitious project , which single developers cant handle anyway.




that looks more like an A4 template game O_o

Re: fpsc X 10 [Re: Samb] #132806
05/31/07 02:37
05/31/07 02:37
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline OP
Member
sueds  Offline OP
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
I told fpsc was a bad software because I used it and It's nt very handy.If you want to create your world, your character or anything it very painfull and you cannot focus on other point like gameplay or maybe the ambiance. LAck of importing or exporting issue and a real documentation.

@ phemox @ it's not impressive likea crysisbut if this engine still at the same price it would be very interesting

Re: fpsc X 10 [Re: sueds] #132807
05/31/07 07:22
05/31/07 07:22
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

I told fpsc was a bad software because I used it and It's nt very handy.If you want to create your world, your character or anything it very painfull and you cannot focus on other point like gameplay or maybe the ambiance. LAck of importing or exporting issue and a real documentation.




I completely agree, it's lacking at many points, but mainly performance.

Quote:


@ phemox @ it's not impressive likea crysisbut if this engine still at the same price it would be very interesting




An engine doesn't have to beat Crysis visually to be good, but it clearly uses the "hey look we use DirectX 10 now"-advertising just to sell better. Good visuals are a great improvement, but it's pretty (painfully) obvious they've hardly changed anything else.

In fact, I've mailed them to ask them about the performance of their tech demo and they simply stated I should buy a better PC, I don't think that's realistic considering my PC actually ...

Quote:

FPSC isnt too bad a software ,
http://www.youtube.com/watch?v=lnGujdN9SKI&mode=related&search=
thats looks better than most gamestudio projects , and that's with the current fpsc , so you can definately make something with it as long as it's not an over ambitious project , which single developers cant handle anyway.




That game is about the max fpscreator can handle, more enemies and it comes to a crawly slowdown in frames per second, more detailed levels, same story. In fact, it's annoyingly limited when it comes to real customization actually. It's simply not fast enough. I don't quite agree that this is similar to the average 3DGS game, but then again averages include the very worst showcased games too.

I haven't seen a lot of games made with 3dgs that fully drove 3dgs to it's visual and performance-wise maximum at all. I do not mean projects that get the engine to slow down to a hold, I mean projects with reasonable performance ánd great graphics. Both is very possible to achieve with 3dgs and a handful of games actually proven this already.

A game as shown in that youtube movie will really run at 100-150+fps in 3dgs if done right.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: fpsc X 10 [Re: PHeMoX] #132808
05/31/07 08:09
05/31/07 08:09
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
the AI in that preview was sooo sad!


~"I never let school interfere with my education"~
-Mark Twain
Re: fpsc X 10 [Re: Germanunkol] #132809
06/01/07 20:55
06/01/07 20:55
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
What AI? XD Yeah, you're right, but I guess that's part of what the users have to improve in these scripts. From what I hear from just about every user or ex-user though is that it's terribly slow ánd not very easy to add custom original content, unlike what they claim,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software

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