Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by Zheka. 06/20/24 14:26
Lapsa's very own thread
by rki. 06/19/24 11:27
A simple game ...
by VoroneTZ. 06/18/24 10:50
Face player all the time ...
by bbn1982. 06/18/24 10:25
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 571 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
squik, AemStones, LucasJoshua, Baklazhan, Hanky27
19060 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Making a radar #132908
05/31/07 21:25
05/31/07 21:25
Joined: Oct 2006
Posts: 179
ExtraCortex Offline OP
Member
ExtraCortex  Offline OP
Member

Joined: Oct 2006
Posts: 179
========EDITED============


No, sorry i didnt explain that detail.

I cant use the old 'camera above head' trick in this map, because it is really huge and heavy and requires more than 300 nexus.

The radar should be a bitmap, showing all the bitmap, i mean, it only rotates, but doesnt walk foard or backwards, the position of the radar is only the same, only the pan changes.

i only need a simple code that shows me how to build a bitmap radar like this one:


*The radar should be allways showing the whole map, no matter how big it is
*The radar should rotate only according to the player's pan
*The radar should have spots that condicionally would appear or disappear.


A basic script should do it for me to learn.

Thanks for the help so far.




=================OLD POST============









Radar example:




Legend:
-The grey squares are the buildings
-The black and red spots are "zones"
-The green and blue is the land and the ocean


I Want to make a radar that like Counter strike source's for example,
it means, a radar where the radar rotates according to the player's .pan
and with an arrow or another picture shows where the player is at the moment, that arrow must be allways at the center of the radar.

And i want that spots to be fixed to the map/radar and rotate with it, but not allways visible, i mean, i want the red spot/zone to be visible only if i press the 'P' key.

How can i get a radar like that or build one?

Thanks.

Last edited by ExtraCortex; 06/01/07 09:10.
Re: Making a radar [Re: ExtraCortex] #132909
05/31/07 21:57
05/31/07 21:57
Joined: Oct 2006
Posts: 91
G
Ghost Offline
Junior Member
Ghost  Offline
Junior Member
G

Joined: Oct 2006
Posts: 91
There are several radars in the user contributions area.

Re: Making a radar [Re: Ghost] #132910
05/31/07 22:51
05/31/07 22:51
Joined: Oct 2006
Posts: 179
ExtraCortex Offline OP
Member
ExtraCortex  Offline OP
Member

Joined: Oct 2006
Posts: 179
I cant find any with the spots option visible/invisible

Re: Making a radar [Re: ExtraCortex] #132911
06/01/07 07:31
06/01/07 07:31
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
there are many ways to do it.

1. create an extra view with a top-down camera at large height and low fov value
2. use draw_line commands (i suppose 1. is easier to implement)
3. use pixel/bmap instructions (still 1. is preffered)

...


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Making a radar [Re: ello] #132912
06/01/07 07:50
06/01/07 07:50
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
From the examples you have already viewed you should be able to do everything you want in conjunction with the example of the car speedo system or compass as well.

You need a seperate camera view for each elemet,one above the other in successive layers to be turned on and off with your function keys.
The pan with the player can be derived from the car speedo or compass examples found in AUM and the forum search function.

Your set up can be..

layer one--- rotaing (pan) area map
layer2------ red zone
layer3------ bluezone
layer4------ contacts

I know its not what you want but you can wait for someone to write the script or you can give it go with a bit of research and returning with your results.

Re: Making a radar [Re: Nems] #132913
06/01/07 09:10
06/01/07 09:10
Joined: Oct 2006
Posts: 179
ExtraCortex Offline OP
Member
ExtraCortex  Offline OP
Member

Joined: Oct 2006
Posts: 179
No, sorry i didnt explain that detail.

I cant use the old 'camera above head' trick in this map, because it is really huge and heavy and requires more than 300 nexus.

The radar should be a bitmap, showing all the bitmap, i mean, it only rotates, but doesnt walk foard or backwards, the position of the radar is only the same, only the pan changes.

i only need a simple code that shows me how to build a bitmap radar like this one:


*The radar should be allways showing the whole map, no matter how big it is
*The radar should rotate only according to the player's pan
*The radar should have spots that condicionally would appear or disappear.


A basic script should do it for me to learn.

Thanks for the help so far.



Re: Making a radar [Re: ExtraCortex] #132914
06/01/07 09:18
06/01/07 09:18
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
can you post the article of the gta-wiki?
otherwise we cant see the image

Re: Making a radar [Re: Tempelbauer] #132915
06/01/07 09:20
06/01/07 09:20
Joined: Oct 2006
Posts: 179
ExtraCortex Offline OP
Member
ExtraCortex  Offline OP
Member

Joined: Oct 2006
Posts: 179
I found it on google, dunno what article is from.

try seeing it here:
http://www.69noites.com/300px-Liberty-City-Map-GTA-Advance.png




Re: Making a radar [Re: ExtraCortex] #132916
06/01/07 10:07
06/01/07 10:07
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
it's not looking as top-view radar style form camera...
I think it's just a bmap in panel's window where you can zoom in and out and panel rotates with player pan and center point of rotation is player position relative to this bmap.
I'm not sure is this possible in 3dgs


Never say never.
Re: Making a radar [Re: tompo] #132917
06/01/07 10:43
06/01/07 10:43
Joined: Oct 2006
Posts: 179
ExtraCortex Offline OP
Member
ExtraCortex  Offline OP
Member

Joined: Oct 2006
Posts: 179
why not??

Page 1 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1