========EDITED============
No, sorry i didnt explain that detail.
![](/ubbthreads/images/graemlins/frown.gif)
I cant use the old 'camera above head' trick in this map, because it is really huge and heavy and requires more than 300 nexus.
The radar should be a bitmap, showing all the bitmap, i mean, it only rotates, but doesnt walk foard or backwards, the position of the radar is only the same, only the pan changes.
i only need a simple code that shows me how to build a bitmap radar like this one:
![](http://nl.wikigta.org/images/thumb/2/2f/300px-Liberty-City-Map-GTA-Advance.png)
*The radar should be allways showing the whole map, no matter how big it is
*The radar should rotate only according to the player's pan
*The radar should have spots that condicionally would appear or disappear.
A basic script should do it for me to learn.
Thanks for the help so far.
![](/ubbthreads/images/graemlins/wink.gif)
=================OLD POST============
Radar example:
![](http://xs215.xs.to/xs215/07224/radar.JPG)
Legend:
-The grey squares are the buildings
-The black and red spots are "zones"
-The green and blue is the land and the ocean
I Want to make a radar that like Counter strike source's for example,
it means, a radar where the radar rotates according to the player's .pan
and with an arrow or another picture shows where the player is at the moment, that arrow must be allways at the center of the radar.
And i want that spots to be fixed to the map/radar and rotate with it, but not allways visible, i mean, i want the red spot/zone to be visible only if i press the 'P' key.
How can i get a radar like that or build one?
Thanks.