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Do you remember Beyond Virtual (BV)? #133151
06/02/07 06:46
06/02/07 06:46
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
They had a great start, but now... There are lots of complains, there is no update for almost one year, there are lots of bugs, they are not answering on the foruns anymore, and they are even deleting the threads where the users complains about it.

Re: Do you remember Beyond Virtual (BV)? [Re: XNASorcerer] #133152
06/02/07 06:57
06/02/07 06:57
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Yes, you are right. Unfortunately i had the same problems.

Re: Do you remember Beyond Virtual (BV)? [Re: Wicht] #133153
06/02/07 08:23
06/02/07 08:23
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Are you talking about advanced features or even the "core" features of any usable game engine , are buggy ?
I mean

- Import of most popular static and animated file formats
- Entities handling ( movement , rotation, animation etc )
- Lughting engine
- Collision engine

Re: Do you remember Beyond Virtual (BV)? [Re: AlbertoT] #133154
06/02/07 09:31
06/02/07 09:31
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Well , at least this demonstrates the good of
open source engines like Ogre3D or Irrlicht,
always improving , (even if they don't have
all tools other 3D engines have and are C++ only with some possibilities in script).

I pass my time modeling, texturing when i have free time.
I don't had time to play with engines for a long time.
so this news , is really bad

I 've checked their site from time to time ,waiting some shader editor, and that's right , no new update , we should inform all BV users.

They could at least have a good spirit and put it in open source ,
if they plan to let the engine down and all users
that have paid for it.

Another possibility , they are creating a game instead and don't have time to make the docs , and plugin problems , do support ,
and only use Lightwave as they started
... but i don't have seen any of one of their supposed game anywhere
selling (we should have seen posts on their forums) ?

The last possibility , they had problems with shaders , that's what they had to bring , nad perhaps it has been too difficult caus the engine is not shader centric ?

AND THEY SHOULD STOP LYING AND INFORM THAT THEY ARE
STOPPING BV SUPPORT !

Last edited by TheExpert; 06/02/07 09:35.
Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133155
06/02/07 15:48
06/02/07 15:48
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
Member
BigDaz  Offline
Member

Joined: Feb 2003
Posts: 204
England
The new version is taking longer than originally forcasted. And that's basically it.

They've confirmed repeatedly that BV is still in full swing and are on the verge of releasing a major update. They asked the community for models etc so as to squash any bugs before release and have advertised for more staff.

The developers feel they've been forced into a position of silence now which is a shame but understandable given the uncivilised nature of the complaints.

Re: Do you remember Beyond Virtual (BV)? [Re: BigDaz] #133156
06/02/07 16:58
06/02/07 16:58
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
"there are lots of bugs, they are not answering on the foruns anymore, and they are even deleting the threads where the users complains about it"

So if this is right , i find that a little strong to calm down BV users.
Well only future will tell us , what BV will become ?


(i hope good things caus it has lot lot of potential and already very good tools : world editor , terrain editor etc ... )

Re: Do you remember Beyond Virtual (BV)? [Re: TheExpert] #133157
06/02/07 17:37
06/02/07 17:37
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
I do hope myself...
Well, never used B.V. but I am favourably impressed by its tool as well as by its game architecture
B.V. looks like a real flexible multi purpose and modern game engine
I have also got the impression that some B.V. members are a little bit exagerating about bugs but this might be due to the definity non acceptable attitude of the developers
Read the B.V. chief designer's answers on the forum and you understand what I mean

Apart from emotional consideration
Is it really so buggy
Can you rely at least on the basic functions ?

Importing an animated skinned character and moving it around avoiding obstacles ?

Last edited by AlbertoT; 06/02/07 17:40.
Re: Do you remember Beyond Virtual (BV)? [Re: AlbertoT] #133158
06/02/07 18:16
06/02/07 18:16
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

Can you rely at least on the basic functions ?

Importing an animated skinned character and moving it around avoiding obstacles ?




No, there a few bugs with animations of the models and sometimes the players can pass throught geometry. And racing games, just forget about it!!!

Re: Do you remember Beyond Virtual (BV)? [Re: XNASorcerer] #133159
06/02/07 21:37
06/02/07 21:37
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Thanks

That's reinforce my opinion about game engine reviews
How many times we have read :

" A new engine , fantastic !!!!!!!! look at the shadow , over there, you see...in the right corner "
I have never read, never, something like

" I have been testing the new engine for 6 monthes, well it is reasonably stable, well documented, user friendly..."

I use Bitz3d and 3DGS
I think I will stick to them for a long time

Re: Do you remember Beyond Virtual (BV)? [Re: AlbertoT] #133160
06/02/07 21:45
06/02/07 21:45
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

I have never read, never, something like

" I have been testing the new engine for 6 monthes, well it is reasonably stable, well documented, user friendly..."




I have. I know a few teams changed to another tool-set and still developing their games without complaining about their decisions.


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