if you have included display00.wdl you may chcange codes about fog included in this file... I hope without script? I think yes... but not sure fog is the part of the engine... Just try
Last edited by tompo; 06/03/0722:30.
Never say never.
Re: How to use fog?
[Re: tompo]
#133583 06/07/0712:3706/07/0712:37
fog is... the fog LoL is when closer object is sharper and better to see than the far away object and when object is to far it's invisible and the fog can have different colors and distance of start/end read help about the fog
Never say never.
Re: How to use fog?
[Re: tompo]
#133588 06/07/0718:2206/07/0718:22
Quote: fog is... the fog LoL is when closer object is sharper and better to see than the far away object and when object is to far it's invisible and the fog can have different colors and distance of start/end read help about the fog
camera.clip_far = 2000; //cliprange from camera in quants camera.fog_start = 0.8 * 2000; // fog at 80% of clip_range camera.fog_end = 0.9 * 2000; // fog till 90% of clip_range fog_color.red = 1; fog_color.green = 1; fog_color.blue = 1;
add that to in your main wdl file, under FUNCTION MAIN()