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Re: Passable blocks VS Non-passable blocks that aren't
[Re: ExtraCortex]
#134512
06/07/07 15:45
06/07/07 15:45
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Usually, blocks becomming passable is because they are too small or too large. Surface too big means exactly that. The surface is too big for shaded lighting. You can either switch it to flat-shaded, and have no shadows. Or, you can divide the block into smaller sections... ![](/ubbthreads/images/graemlins/wink.gif)
xXxGuitar511 - Programmer
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Re: Passable blocks VS Non-passable blocks that ar
[Re: xXxGuitar511]
#134513
06/07/07 18:25
06/07/07 18:25
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Joined: Oct 2006
Posts: 179
ExtraCortex
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Quote:
Usually, blocks becomming passable is because they are too small or too large.
Surface too big means exactly that. The surface is too big for shaded lighting. You can either switch it to flat-shaded, and have no shadows. Or, you can divide the block into smaller sections...
That's weird, since i have larger blocks that are not passable. I'll try it anyway, thanks for the hint ![](/ubbthreads/images/graemlins/wink.gif)
By the way, is there anyway to cut a block in two, without having to carve with another block? Like a knife tool for example.
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Re: Passable blocks VS Non-passable blocks that ar
[Re: ExtraCortex]
#134514
06/07/07 18:29
06/07/07 18:29
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Unfortunatly, no... A knife tool has been requested before, but to no luck ![](/ubbthreads/images/graemlins/frown.gif) Hopefully your block is simple (like a cube), because then you can just duplicate it and use vertex tools to move the two edges to meet.
xXxGuitar511 - Programmer
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Re: Passable blocks VS Non-passable blocks that ar
[Re: ACKNEX007]
#134517
06/08/07 08:33
06/08/07 08:33
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ExtraCortex
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No..? Yesterday i spent 3 hours trying to solve a problem that made my scripts not to work well (template scripts). I found out that changing the model's order in the object list in WED can affect the way the script is executed.. WMP structure or WED problem, it really sucks.. 3 hours spent for a bug.. and i only 2 hours now to finish this project ![](/ubbthreads/images/graemlins/frown.gif)
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