Script in
wait(1000)
ent_create(your entity at x,y,z);
wait(1000)
ent_create(your entity at x,y,z);
etc etc
Add into your main.wdl or wahtever you named your level.
you can make your maps into parts if you want and you should know howto build a mapentity from wed, so use those as your parts to load
So have your player start in the middle of your level and everything around his clipping distance already pre loaded, then everything outside the clipping distance will load a few secodns after your in
Note: When I get off campus ill paste up my Clipping script form my main.wdl, but it wont save load time just lag ingame.
Last edited by Leaf; 06/11/07 20:09.