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really simple MED person #135310
06/10/07 18:04
06/10/07 18:04
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline OP
User
MrCode  Offline OP
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Looks a bit like a robot, actually (and he's kinda Rayman-like). I just put together some prefab shapes to get it.

He was made entirely in MED, so he's not all that complex. And this was before I knew about the prefab poly settings.

here are some screens:





And here's a wire-frame (from the engine):


comments and crits welcome!


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: really simple MED person [Re: MrCode] #135311
06/10/07 18:14
06/10/07 18:14
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
I see some sub-optimal polygon use in the head. Is that you on the texture?

Re: really simple MED person [Re: Excessus] #135312
06/10/07 18:47
06/10/07 18:47
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Well, maybe you could try making something more complex nect time, as you mentioned, the predefined forms are very very basic. Tutorials are a great aid in this I mention this because there isn't much to comment on because it's a model consisting out of basic predefined forms.

Cheers

Frazzle


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Re: really simple MED person [Re: frazzle] #135313
06/10/07 19:28
06/10/07 19:28
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline OP
User
MrCode  Offline OP
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Well, I'm not very good at organic modeling, so that's kinda the best I can do at this point.

It is animated, though. I can post a demo that uses all of his abilities (walking, jumping, exploding , etc.)

He really can explode into his separate body parts (head, torso, arms, legs, feet). It's just an animation that mimics physics. Looks surprisingly good, though for an animation.

there are two other "fun" animations: "hbang" and "heyho"

"hbang" is what it sounds like. He bangs his head while bending over.

"heyho" is him waving his hands into the air like he jus' don't care, .


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: really simple MED person [Re: MrCode] #135314
06/10/07 19:32
06/10/07 19:32

A
Anonymous
Unregistered
Anonymous
Unregistered
A



yes that would be nice,if you can post thr model.

Re: really simple MED person [Re: ] #135315
06/10/07 19:37
06/10/07 19:37
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline OP
User
MrCode  Offline OP
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Joined: Mar 2007
Posts: 677
0x00000USA
Here it is:

char.mdl (2.02 MB)


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: really simple MED person [Re: MrCode] #135316
06/10/07 20:32
06/10/07 20:32
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
In my Opinion, It would be better if you lern Modeling with Enviroment Items... here some Examples:

-Carpet
-Chair
-Desk
-Door
-Simple House

Make this Examples to lern how to Modeling with MED, its not difficulty and very fast to create

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: really simple MED person [Re: rvL_eXile] #135317
06/10/07 21:29
06/10/07 21:29
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline OP
User
MrCode  Offline OP
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M

Joined: Mar 2007
Posts: 677
0x00000USA
well, I have a chair (made it a while back):



The reason it has only one arm is because it's designed so that you can put them side-by-side and it won't look much different.

And I'm not a total noob, here are some other things I have done (new or old will appear in parentheses):

A rocket-plane (fairly new):



A three-wheel drag racer (very old):



And finally, a heightmap (old, but not unused, created entirely in MED w/ magnet tool):



I meant no offense, I was just stating that I have some experience with MED.

Last edited by MrCode; 06/10/07 21:31.
Re: really simple MED person [Re: MrCode] #135318
06/11/07 07:25
06/11/07 07:25
Joined: Apr 2006
Posts: 329
M
molotov Offline
Senior Member
molotov  Offline
Senior Member
M

Joined: Apr 2006
Posts: 329
Hey MrCode, I can see that you have experience with med, but what the others mean is that the models are relative simple. When we take the chair for example, it consist completely out of 8 vertice blocks. My advice is round up the edges. Take a look at the "military bunk bed" post in user contributions. The bed consist out of a block shape, but the edges are more roundish and softer. But the plane and racer are a nice start.

Re: really simple MED person [Re: MrCode] #135319
06/11/07 17:02
06/11/07 17:02
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Hey, MrCode, nice start!
Did you already use 'Create vertex', and 'Build face', and 'Extrude', and turn at mouse position?
Those are extremely useful functions in MED!
May I point you to my old thread where I showed different approaches to build a human in MED? Search for the thread mentioned in my signature.

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