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really simple MED person
#135310
06/10/07 18:04
06/10/07 18:04
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
OP
User
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OP
User
Joined: Mar 2007
Posts: 677
0x00000USA
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Looks a bit like a robot, actually (and he's kinda Rayman-like). I just put together some prefab shapes to get it. He was made entirely in MED, so he's not all that complex. And this was before I knew about the prefab poly settings. here are some screens:   And here's a wire-frame (from the engine):  comments and crits welcome!
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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Re: really simple MED person
[Re: Excessus]
#135312
06/10/07 18:47
06/10/07 18:47
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Well, maybe you could try making something more complex nect time, as you mentioned, the predefined forms are very very basic. Tutorials are a great aid in this  I mention this because there isn't much to comment on because it's a model consisting out of basic predefined forms. Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: really simple MED person
[Re: frazzle]
#135313
06/10/07 19:28
06/10/07 19:28
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
OP
User
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OP
User
Joined: Mar 2007
Posts: 677
0x00000USA
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Well, I'm not very good at organic modeling, so that's kinda the best I can do at this point. It is animated, though. I can post a demo that uses all of his abilities (walking, jumping, exploding  , etc.) He really can explode into his separate body parts (head, torso, arms, legs, feet). It's just an animation that mimics physics. Looks surprisingly good, though for an animation. there are two other "fun" animations: "hbang" and "heyho" "hbang" is what it sounds like. He bangs his head while bending over. "heyho" is him waving his hands into the air like he jus' don't care,  .
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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Re: really simple MED person
[Re: MrCode]
#135314
06/10/07 19:32
06/10/07 19:32
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Anonymous
Unregistered
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Anonymous
Unregistered
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yes that would be nice,if you can post thr model.
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Re: really simple MED person
[Re: ]
#135315
06/10/07 19:37
06/10/07 19:37
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
OP
User
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OP
User
Joined: Mar 2007
Posts: 677
0x00000USA
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void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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Re: really simple MED person
[Re: MrCode]
#135316
06/10/07 20:32
06/10/07 20:32
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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In my Opinion, It would be better if you lern Modeling with Enviroment Items... here some Examples:
-Carpet -Chair -Desk -Door -Simple House
Make this Examples to lern how to Modeling with MED, its not difficulty and very fast to create
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: really simple MED person
[Re: rvL_eXile]
#135317
06/10/07 21:29
06/10/07 21:29
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
OP
User
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OP
User
Joined: Mar 2007
Posts: 677
0x00000USA
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well, I have a chair (made it a while back):  The reason it has only one arm is because it's designed so that you can put them side-by-side and it won't look much different. And I'm not a total noob, here are some other things I have done (new or old will appear in parentheses): A rocket-plane (fairly new):  A three-wheel drag racer (very old):  And finally, a heightmap (old, but not unused, created entirely in MED w/ magnet tool):  I meant no offense, I was just stating that I have some experience with MED.
Last edited by MrCode; 06/10/07 21:31.
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Re: really simple MED person
[Re: MrCode]
#135319
06/11/07 17:02
06/11/07 17:02
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Hey, MrCode, nice start! Did you already use 'Create vertex', and 'Build face', and 'Extrude', and turn at mouse position? Those are extremely useful functions in MED! May I point you to my old thread where I showed different approaches to build a human in MED? Search for the thread mentioned in my signature. 
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