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Best image uses #8974
05/07/02 07:41
05/07/02 07:41
Joined: Oct 2001
Posts: 678
Alabama
Cameron_Aycock Offline OP
Developer
Cameron_Aycock  Offline OP
Developer

Joined: Oct 2001
Posts: 678
Alabama
Just wondering what everyon's take was on the differences between bmp, pcx, and tga images.

I think pcx beats bmp everyday simply due to size reasons.

tga adds alpha transparency, but how does the A5 engine use it?

Basically, what formats do people recommend using where, and why?

All this for assumed d3d mode.


Popular media is the opiate of the masses. Think for yourself.
Re: Best image uses #8975
05/07/02 07:47
05/07/02 07:47

A
Anonymous
Unregistered
Anonymous
Unregistered
A



I normally do the basic work using bmp simply because I can use paint for it and it doesnt use much memory running. Then other things I use Paint Shop Pro for other things and for converting bmp into pcx.

Alpha channels are good for sprites you want to see through etc.

Re: Best image uses #8976
05/07/02 07:57
05/07/02 07:57
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
For BMP and PCX in a WAD file, it doesn't matter. When WED brings the images into a WAD the same BMP and PCX image will be the same size.


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