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Re: export levels from maya to 3DGS [Re: JetpackMonkey] #135345
06/13/07 13:22
06/13/07 13:22
Joined: Apr 2005
Posts: 196
In a far, far away galaxy
EPATATA Offline OP
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EPATATA  Offline OP
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Posts: 196
In a far, far away galaxy
thank you again jetpack,
without you ill be lost
i'll test it later.
why don't you put tool as download in the conitec's download page? i'm sure it will help all maya users.
soon, my levels will be in the showcase section

thanks once again.


If you dont believe in God then look at the sun. He makes blind those who only believe seeing.
Re: export levels from maya to 3DGS [Re: JetpackMonkey] #135346
06/16/07 21:53
06/16/07 21:53
Joined: Apr 2005
Posts: 196
In a far, far away galaxy
EPATATA Offline OP
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EPATATA  Offline OP
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Posts: 196
In a far, far away galaxy
hello again
Jetpack, the exporter doesn't work yet, I edited the scripts to my 3dgs installation dir, but when I click BLD, displays a message "wait until the compiler window appears..." it's ok, I look in my 3DGS folder and was created three folders: images, mb_scene and models and more two files: maya_scene.obj and maya_scene.mtl
but when I get back to maya and click in 'confirm' these two files are deleted.

so, I cant run the engine or open the exported file (if it was exported).
I read the readme.txt but cant configure it properl

can you helpme (again)?

thanks in advance


If you dont believe in God then look at the sun. He makes blind those who only believe seeing.
Re: export levels from maya to 3DGS [Re: EPATATA] #135347
06/17/07 00:09
06/17/07 00:09
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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JetpackMonkey  Offline
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Posts: 1,659
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Do you not get the "Copy Assets" message? You might have an older script. The A6 map compiler doesn't appear?

Re: export levels from maya to 3DGS [Re: JetpackMonkey] #135348
06/19/07 12:05
06/19/07 12:05
Joined: Apr 2005
Posts: 196
In a far, far away galaxy
EPATATA Offline OP
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EPATATA  Offline OP
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no, only shows the message 'wait until the compiler window appears...'
then nothing happens after.
The engine doesn't start and level isn't compiled.
Another thing I note is about the .wdl files, I don't have these files, but, I believe it not interfere in the compiler, right?


If you dont believe in God then look at the sun. He makes blind those who only believe seeing.
Re: export levels from maya to 3DGS [Re: JetpackMonkey] #135349
06/24/07 16:39
06/24/07 16:39
Joined: Apr 2005
Posts: 196
In a far, far away galaxy
EPATATA Offline OP
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now it's giving me this error:


If you dont believe in God then look at the sun. He makes blind those who only believe seeing.
Re: export levels from maya to 3DGS [Re: JetpackMonkey] #135350
06/29/07 11:40
06/29/07 11:40
Joined: Apr 2005
Posts: 196
In a far, far away galaxy
EPATATA Offline OP
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In a far, far away galaxy
Hi Jetpack
It's working, the exporter is working now!

the exporter can export textured walls from Maya to 3DGS ? how can I do this?
Another error I'm getting is, everytime I open the level in WED, an warning is displayed for every object exported, I think, it's because very large generated file name. what is going wrong?

Last edited by EPATATA; 06/29/07 11:52.

If you dont believe in God then look at the sun. He makes blind those who only believe seeing.
Re: export levels from maya to 3DGS [Re: EPATATA] #135351
06/29/07 13:41
06/29/07 13:41
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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!!!!!!!!!!!!!! YAY!!

Just texture the object in Maya, and make sure that's it's UV mapped. I sometimes select some faces, apply texture directly to them, and then use a planar projection on to them. What exactly is the error message text?

Re: export levels from maya to 3DGS [Re: JetpackMonkey] #135352
06/30/07 15:22
06/30/07 15:22
Joined: Apr 2005
Posts: 196
In a far, far away galaxy
EPATATA Offline OP
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EPATATA  Offline OP
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In a far, far away galaxy
Hi
the error message is:

Invalid name:
_0_pCube1_pCube2_pCube3_pCube4.mdl

so it repeats for each object in the scene, for example, if I have 9 objects then 9 messages appear, but it only occurs when I open the generated WMP in WED.

I have textured the whole block just selecting it, then render=>hypershade=>double click in the lambert material=> then select an jpg file image, then set it's uv between 0 and 1.
I'm doing it right?


If you dont believe in God then look at the sun. He makes blind those who only believe seeing.
Re: export levels from maya to 3DGS [Re: EPATATA] #135353
06/30/07 16:20
06/30/07 16:20
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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Is that using the subst_ command or just regular objects?

Do you accidentally ahve some groups in there which do not begin with gp_? I think this is probably a problem with naming the objects and the number of underscores.

As a reminder:

All groups must begin with gp_ (single underscore)
Ignored objects: ignore_ (single underscore)
Substituted entities: subst_ (single underscore)

Maya geometry entities go

Cube0__skill1__skill2 etc etc (double underscores)
Cube1__1234__123432__12341

__n1234 = 1234
__n123_5 = -123.5

In skills, a single underscore represents a decimal and n makes it negative

Re: export levels from maya to 3DGS [Re: JetpackMonkey] #135354
07/08/07 19:38
07/08/07 19:38
Joined: Apr 2005
Posts: 196
In a far, far away galaxy
EPATATA Offline OP
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EPATATA  Offline OP
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Joined: Apr 2005
Posts: 196
In a far, far away galaxy
hello again!
at the moment, i dont need to set flags/skill to objects, just build levels.

I renamed and exported the objects and worked properly, no more warnings
so now, two final questions:

- the exporter can export directly to 3DGS blocks, or only to models?
- I'm still having problems with textured blocks in maya/3dgs, see images below for full details.
The textures dont appear in 3DGS/MED/WED, and when I run the level, the exported objects are invisible, why?

Sorry for disturb you





If you dont believe in God then look at the sun. He makes blind those who only believe seeing.
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