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Re: export levels from maya to 3DGS
[Re: JetpackMonkey]
#135345
06/13/07 13:22
06/13/07 13:22
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Joined: Apr 2005
Posts: 196 In a far, far away galaxy
EPATATA
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thank you again jetpack, without you ill be lost i'll test it later. why don't you put tool as download in the conitec's download page? i'm sure it will help all maya users. soon, my levels will be in the showcase section thanks once again.
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Re: export levels from maya to 3DGS
[Re: JetpackMonkey]
#135346
06/16/07 21:53
06/16/07 21:53
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hello again Jetpack, the exporter doesn't work yet, I edited the scripts to my 3dgs installation dir, but when I click BLD, displays a message "wait until the compiler window appears..." it's ok, I look in my 3DGS folder and was created three folders: images, mb_scene and models and more two files: maya_scene.obj and maya_scene.mtl but when I get back to maya and click in 'confirm' these two files are deleted.
so, I cant run the engine or open the exported file (if it was exported). I read the readme.txt but cant configure it properl
can you helpme (again)?
thanks in advance
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Re: export levels from maya to 3DGS
[Re: JetpackMonkey]
#135348
06/19/07 12:05
06/19/07 12:05
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no, only shows the message 'wait until the compiler window appears...' then nothing happens after. The engine doesn't start and level isn't compiled. Another thing I note is about the .wdl files, I don't have these files, but, I believe it not interfere in the compiler, right?
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Re: export levels from maya to 3DGS
[Re: JetpackMonkey]
#135350
06/29/07 11:40
06/29/07 11:40
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Joined: Apr 2005
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Hi Jetpack It's working, the exporter is working now!
the exporter can export textured walls from Maya to 3DGS ? how can I do this? Another error I'm getting is, everytime I open the level in WED, an warning is displayed for every object exported, I think, it's because very large generated file name. what is going wrong?
Last edited by EPATATA; 06/29/07 11:52.
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He makes blind those who only believe seeing.
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Re: export levels from maya to 3DGS
[Re: JetpackMonkey]
#135352
06/30/07 15:22
06/30/07 15:22
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Hi the error message is:
Invalid name: _0_pCube1_pCube2_pCube3_pCube4.mdl
so it repeats for each object in the scene, for example, if I have 9 objects then 9 messages appear, but it only occurs when I open the generated WMP in WED.
I have textured the whole block just selecting it, then render=>hypershade=>double click in the lambert material=> then select an jpg file image, then set it's uv between 0 and 1. I'm doing it right?
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He makes blind those who only believe seeing.
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Re: export levels from maya to 3DGS
[Re: JetpackMonkey]
#135354
07/08/07 19:38
07/08/07 19:38
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Joined: Apr 2005
Posts: 196 In a far, far away galaxy
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hello again! at the moment, i dont need to set flags/skill to objects, just build levels. I renamed and exported the objects and worked properly, no more warnings so now, two final questions: - the exporter can export directly to 3DGS blocks, or only to models? - I'm still having problems with textured blocks in maya/3dgs, see images below for full details. The textures dont appear in 3DGS/MED/WED, and when I run the level, the exported objects are invisible, why? Sorry for disturb you
If you dont believe in God then look at the sun.
He makes blind those who only believe seeing.
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