Hey everyone,
I searched around the forums and checked the beta/in development page, and couldn't find a specific concrete answer to what I am about to ask, so if this has already been answered, then I apologize for taking up your time.
The game I am developing will not be ready until well after A7 comes out, and so I am trying to gear my development to being fully compatible with A7's features. One thing that I am unsure about, however, is how A7 will handle model shadows.
Right now, for the majority of models, I am using invisible blocks to create static shadows. My questions:
1. In A7, will there be a way for models to automatically cast static shadows, so that these invisible blocks will not be necessary? I need to know whether I should leave them in place or remove them.
2. Right now, I am not using any dynamic lights, so when I use the shadow feature, only the sun projects shadows. In A7 will there be an option to make all lights dynamic, with the engine automatically turning them off/on depending on the player's position? Thus, the end result would be that dynamic model shadows would be projected from all visible lights. For this, I need to know if I should bother using dynamic model shadows or not. They are only worth using if dynamic lights will be unlimited, and it will be possible to convert regular lights to dynamic ones.
Thanks everyone!
