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fps Character #136515
06/14/07 23:13
06/14/07 23:13
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline OP
Member
sueds  Offline OP
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
I've made a Character for a fps. It's not skinned but the shape is already finish and I started animated it, but I don't know how to capture the video.

http://www.4shared.com/file/17916441/7391c68f/mercs.html

http://www.4shared.com/file/17916458/13564f6a/mercs02.html

http://www.4shared.com/file/17918936/4ab3218b/mercs03.html

http://www.4shared.com/file/17918982/ae2a3c59/mercs04.html

it's ~ 2000 poly


the character it's supposed to be the enemy in the game. It's the very beginning so maybe some improvement could be add. About the skin I don't find the better way to make it if someone know a good way to skin character it's welcome and comments are welcome.

Re: fps Character [Re: sueds] #136516
06/15/07 03:51
06/15/07 03:51
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
For recording the animations:

HyperCam
It's an unregistered version, but the only thing you'll see is a little "Unregistered HyperCam 2" in the upper-left corner of your videos.

as 4 the model, he looks kinda cool, but if you had a straight-on view of him, that would be nice, .


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: fps Character [Re: MrCode] #136517
06/15/07 06:48
06/15/07 06:48
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
..and a higher resolution photo


xXxGuitar511
- Programmer

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