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how to get lod to work #136562
06/15/07 17:56
06/15/07 17:56
Joined: Jan 2007
Posts: 295
Portugal
Sam_Be Offline OP
Member
Sam_Be  Offline OP
Member

Joined: Jan 2007
Posts: 295
Portugal
hi
i have 3 models name_0, name_1 and name_2
now where and what do i have to script and put the models to get lod to work??
thanks
sam


GS-Extra Looking for a scripter Suche einen scripter. Estou a procura de um "Scripter".
Re: how to get lod to work [Re: Sam_Be] #136563
06/15/07 18:04
06/15/07 18:04
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Just place your model, e.g. house_0.mdl, in your level and you are done. Maybe you can tweak the LOD thresholds, but it is very simple to find, so I'm sure you will be successful on your own.

Re: how to get lod to work [Re: Sam_Be] #136564
06/21/07 20:36
06/21/07 20:36
Joined: May 2006
Posts: 69
Canada
L
Leaf Offline
Junior Member
Leaf  Offline
Junior Member
L

Joined: May 2006
Posts: 69
Canada
place this in your main .wdl file


camera.clip_far = 2000;


2000 quants is how far it will clip from. You can change 2000 to meet you needs




example:

FUNCTION main(){

camera.clip_far = 2000;
level_load("level.wmb");


}

Last edited by Leaf; 06/21/07 20:37.

Moderated by  HeelX, rvL_eXile 

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