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my alpha channels won`t work #136611
06/15/07 22:00
06/15/07 22:00
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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as the post says, i am currently converting some models to mdl 5 format, the tree models natuarly require an alpha channel, however it won`t work at all. the tga file says it has an alpha channel, and i have checked it in both cs2 and psp. can anyone think of any reason why this will not work? here is the mdl 5 file.
http://www.4shared.com/file/17979193/f9d9fef3/fan_tree2.html


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: my alpha channels won`t work [Re: jigalypuff] #136612
06/16/07 06:46
06/16/07 06:46
Joined: Jan 2007
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Sam_Be Offline
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u have to be sure that the invisible part it really the right dark but i have tried it too with a week ago to set a alpha channel to a model of mine but it didn' work.
sam


GS-Extra Looking for a scripter Suche einen scripter. Estou a procura de um "Scripter".
Re: my alpha channels won`t work [Re: Sam_Be] #136613
06/16/07 07:46
06/16/07 07:46
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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well the black is blacl it is set to 0 0 0, can`t get any blacker than this can you?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: my alpha channels won`t work [Re: jigalypuff] #136614
06/16/07 11:04
06/16/07 11:04
Joined: Mar 2006
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demiGod Offline
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demiGod  Offline
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You are not doing the alpha map properly you have a 16 or 24 bits skin in your model, i made a new tga 32 bits alpha map and it works ok.

If you want i can upload it to you but my advice to you is make it yourself.

A simple example video here


" If i disappear without say anything that´s because i´m dead. "
Re: my alpha channels won`t work [Re: demiGod] #136615
06/16/07 11:21
06/16/07 11:21
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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sorry mate but your wrong, the tga file does have an alpha channel i loaded the tga as a sprite and the alpha channel works just fine it is only when i export as mdl 5 from ultimate unwrap 3d that this problem occurs. i imported in med and saved as mdl7 and it works ok, however the mdl 5 export from med seems to be different from the unwrap one, as unwrap says the file has an error?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: my alpha channels won`t work [Re: jigalypuff] #136616
06/16/07 11:36
06/16/07 11:36
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demiGod Offline
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not sure who is wrong, but i converted the mdl7 model i have to mdl5 and it works fine. Besides, you didnt mentioned above about U3D thing.

Dont know if the u3d exporter have problems so i cant help you on that matter.
I just changed the skin you had in your file with a new one with alpha chanel.


" If i disappear without say anything that´s because i´m dead. "
Re: my alpha channels won`t work [Re: demiGod] #136617
06/16/07 11:52
06/16/07 11:52
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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did you convert it with med? i`m sure that the export from med to mdl5 has changed somehow so that unwrap can no longer read it. has the mdl5 format been changed?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: my alpha channels won`t work [Re: jigalypuff] #136618
06/16/07 14:12
06/16/07 14:12
Joined: Mar 2006
Posts: 752
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demiGod Offline
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demiGod  Offline
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hey, just change in Preferences -> gxl object -> gxl2basdx9.dll to gxl2basdx9a.dll for 2d and 3d views and then let me know.


" If i disappear without say anything that´s because i´m dead. "
Re: my alpha channels won`t work [Re: demiGod] #136619
06/16/07 14:54
06/16/07 14:54
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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i changed the dll like you said but after building the wmb the alpha channel stil will not work with the mdl5 mesh exported from unwrap. i think i`m going to have to give up on this, no matter what i try it refuses to work.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: my alpha channels won`t work [Re: jigalypuff] #136620
06/16/07 15:20
06/16/07 15:20
Joined: Mar 2006
Posts: 752
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demiGod Offline
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demiGod  Offline
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I dont understand why you should give up on this it works for me, i´ll tell what i´ve done:

1 - opened your mdl5 file and for some reason you have a 16 bits skin texture, so this way it will not work;

2 - after a while MED wont open no skin editor even for others mdl7 files;

3 - so i changed the gxl object, now it opens the unwrap for all files (mdl5 and mdl7);

4 - exported your skin as bmp and created the alpha channel map in PS like said above and exported as tga 32 bits;

5 - imported the new skin to your model and overriding the old one and save the file as mdl5;

6 - now you have the tree with alpha working.

Still not understand why you are using the old mdl5 file format, but if you want i´ll upload the files, do you want it?


" If i disappear without say anything that´s because i´m dead. "
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