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Desert Heat: Welcome to Death Valey, hot air rises #136862
06/17/07 14:42
06/17/07 14:42
Joined: Aug 2005
Posts: 26
San Diego, California
staigerman Offline OP
Newbie
staigerman  Offline OP
Newbie

Joined: Aug 2005
Posts: 26
San Diego, California
Here's a tutorial in the making, using the new Animated Swap feature
of PD Pro 4.1, to simulate the distortion effect of hot air rising
(can also be used for underwater effects)

http://thebest3d.com/pdpro/tutorials/animswap/index.html

In a nutshell, the displacement map DWA was created byvertically
flipping an animation containing snowfall. Lots of snowfall, to the
point where you don't see or recognize a few distinct snow flakes.
Instead, it's a whole 'wall' of particles moving like through rush
hour. Large flakes, lots of them. And not too much contrast either
unless you want it crazy distorted.

I also used an alpha channel with progressive transition (linear alpha
fader) so the amount of distortion is stronger up high and down low.
As a result and side effect, when the camera moves sideways fast and
you see the edge of the sand dune go from high to low along the slope,
you see a ghost image, like double-vision. Not intended, but actually
a neat effect when you want to convey the looks and feels of
fata-morganas and you're about to collapse from this desert heat.


Welcome to Death Valley ;-)

-Philip


Project Dogwaffle: PD Pro, PD Particles, PD Artist TheBest3D.com: 2D, 3D, music and other natural disasters...
Re: Desert Heat: Welcome to Death Valey, hot air rises [Re: staigerman] #136863
06/26/07 01:45
06/26/07 01:45
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Looks very cool indeed, love the effects and wonder, could this be applied directly to GStudio? and if not, is there a process in which this can be applied?
Would love to have this effect in my dev projs.

Re: Desert Heat: Welcome to Death Valey, hot air r [Re: Nems] #136864
06/26/07 13:57
06/26/07 13:57
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Looks cool
And with heigh value of this effect... looks like goodlooking fire effect


Never say never.
Re: Desert Heat: Welcome to Death Valey, hot air r [Re: tompo] #136865
06/26/07 21:39
06/26/07 21:39
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
looks interesting, thanks for the link.

Re: Desert Heat: Welcome to Death Valey, hot air r [Re: Joey] #136866
06/27/07 04:28
06/27/07 04:28
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Well who's a durh-Brain then? all I had to do was use animated sprites or large particles to get a similar effect in-game.


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