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Ageia's PhysX
#136909
06/17/07 21:09
06/17/07 21:09
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Joined: Oct 2002
Posts: 254 UK, London
Dyc
OP
Member
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OP
Member
Joined: Oct 2002
Posts: 254
UK, London
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For the last few days I’ve been trying to get ageia’s PhysX implemented in A6/A7. So far I have all the basic rigid body collision shapes working: box, sphere, capsule, convex and static mesh levels as well as block geometry levels. I’m currently trying to buy the PPU card to see how well it will run with A7. Im also finishing the soft body implementation: cloth, soft bodies and fluids. Check out those vids to see more. Cloth CubesMore To come.
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Re: Ageia's PhysX
[Re: Blattsalat]
#136918
06/18/07 07:43
06/18/07 07:43
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
commercial use = 50.000USD/game/platform...
omg! thats simply ill
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