webGL
by Ice2642. 11/17/25 21:27
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Test Level Shaders
#136933
06/18/07 01:13
06/18/07 01:13
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Joined: Jun 2003
Posts: 51 Ohio
Mantis1967
OP
Junior Member
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OP
Junior Member
Joined: Jun 2003
Posts: 51
Ohio
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New sceen shot. Please let me know what you think. 
Imagination is more important than knowledge...
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Re: Test Level Shaders
[Re: Mantis1967]
#136934
06/18/07 01:28
06/18/07 01:28
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Joined: Oct 2005
Posts: 196
ambe
Member
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Member
Joined: Oct 2005
Posts: 196
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looks a bit wet dont you think ?
- code monkey
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Re: Test Level Shaders
[Re: ambe]
#136935
06/18/07 01:30
06/18/07 01:30
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Joined: Jun 2003
Posts: 51 Ohio
Mantis1967
OP
Junior Member
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OP
Junior Member
Joined: Jun 2003
Posts: 51
Ohio
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yeh, shiny tile floor. Is it to much?
Imagination is more important than knowledge...
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Re: Test Level Shaders
[Re: Mantis1967]
#136936
06/18/07 03:17
06/18/07 03:17
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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i think it looks awesome! how did you do that?
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Test Level Shaders
[Re: xXxGuitar511]
#136938
06/18/07 06:42
06/18/07 06:42
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
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Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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what drunk guy did lay out that tiles? even by random spilling them onto the floor they would have been better lined up  too wet? dunno what you want to achieve. right now it looks like someone recentyl spilled out water onto them. cheers
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Re: Test Level Shaders
[Re: Blattsalat]
#136939
06/18/07 06:44
06/18/07 06:44
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Joined: Apr 2007
Posts: 582 Germany
Poison
User
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User
Joined: Apr 2007
Posts: 582
Germany
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it looks awesome really awesome
Everything is possible, just Do it!
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Re: Test Level Shaders
[Re: Poison]
#136940
06/18/07 14:52
06/18/07 14:52
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Joined: Jun 2003
Posts: 51 Ohio
Mantis1967
OP
Junior Member
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OP
Junior Member
Joined: Jun 2003
Posts: 51
Ohio
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I used a modified Parallax shader, it has Relief, Parallax, and Normal mapping fall back built in just incase you have a weak video card. It basically will work on vs1.1 / ps1.4 up to vs3.0 / ps3.0
Imagination is more important than knowledge...
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