Hello,
it has been a while since the last release of a Wave update. Well this time we'll make a very big one. We developed a complete new version from scratch, which is not only faster than the previous version, but it's also way more secure and a lot faster than the version before.
I am working alone on this project since approx. 3 months now and developed both, the back-end system on our server as well as the client and the api. Additionally developers will have access to a development system called "Wave Development Environment", which contains all necessary functions to make your application compatible with Wave.
But what is Wave? It is a so called Content Distribution System. The most popular one is probably Steam by Valve. Though, Wave is not a Steam clone, but the next logical step of the unified communication revolution, indi-development and free or low price products.
Once you have created a Wave Account, with which you will be able to access the system (this account is required to store personal information, such as location, ip address, etc.) and websites in our partner network.
In the first line Wave is a platform for developers to sell and promote their products, but it is also more. It connects you with your friends and relatives. You can add friends to your friends list and see what they are playing, join their games, even if you don't have the game by downloading a limited trial version.
Wave is optimized for indi-developers and low budget companies. Although Wave must be licensed (to ensure the product is finished and serious and meets at least a medium level of quality, several casual games here fulfill this criteria already.), the costs are low. As an indi-developer you'll have to pay less than 150€ per title, though this price may be higher if you wish to rather pay a lower price with a higher "tax" on sold copies. Of every copy of the game or software product, which is sold via Wave, a small amount of money goes to us to pay for the server(s) and other costs which appear. If you don't want to pay a high licensing fee you can increase the amount of money of each product that goes to us. It's a fair offer I think. You can also host screenshots and demo files on our server for free*.
Some screenshots of the Wave Client and the Wave Development Environment can be found
here. The screenshot of the main window is a bit old, we'll replace it with a newer one, once the new main window is finished.
Features of the Wave Client (Customer):
- Download exclusive product demos/trials
- Get access to the latest screenshots and videos
- Buy and download games and other software products easily
- See what your friends are playing and join the server they are playing on (if its a multiplayer game)
- Once you buy a product, you can download it as often as you'd like to, you might want to download it after a system change for example (Often changes of the IP will be noticed, though).
Features of the Wave Client (Developer):
- Sell your product fast and cheap without spending ages to search for a publisher
- Promote your game with goodies like screenshots, videos and demos
- Secure your product against illegal use (Wave has a nice system for that)
Features of the Wave Development Environment:
- Build Setups for Wave (the installer has many features, such as compression, changes of the registry, creation of links, setup of protocols, custom scripts, etc.)
- Edit Wave Xml Documents (used for styles, and the configuration)
- Create entire C# applications in a Visual Studio like environment
- More to come, we first want to finish these features before we add more.
A demo of WDE's setup tool will be available shortly.
If you want to contact us for further details post here or contact us at
wavedevelopment@originsc.com. This email address is also used for licensing.
You can also visit my blog frequencly, maybe I'll find time to post the newest Wave features there:
My BlogI also want to use this chance to dedicate this piece of software to an good old friend of mine, the day comes after the night.
Best Regards
Michael Friedrich
Chief Software Architect @ Origin Software Ltd.
* If your demo files take a lot of space you will have to pay for the traffic your demo files produce.