Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (TipmyPip, AndrewAMD, dBc), 18,430 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Bone Manipulation Problems #137737
06/23/07 16:34
06/23/07 16:34
Joined: Feb 2007
Posts: 21
UK
Stubbsy Offline OP
Newbie
Stubbsy  Offline OP
Newbie

Joined: Feb 2007
Posts: 21
UK
Hello! None of the bone manipulation functions seem to work for me. Are they available in Lite-C? Has anybody else used them successfully? I made a seperate test program which just loads a level and an entity, then uses ent_bonerotate to set 1 bone to a different angle and it crashes every time. Cheers for any help...

Re: Bone Manipulation Problems [Re: Stubbsy] #137738
06/25/07 02:41
06/25/07 02:41
Joined: Feb 2007
Posts: 21
UK
Stubbsy Offline OP
Newbie
Stubbsy  Offline OP
Newbie

Joined: Feb 2007
Posts: 21
UK
My bad:

was using
ent_bonerotate(MY.model.skeleton,"Bone11",angle);

instead of
ent_bonerotate(MY.model.skeleton,"Bone11",angle.x);

oooh well, delete this thread if you want...

Last edited by Stubbsy; 06/25/07 02:42.

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1