Hehe here all the function's
thnx to scorpion
mouse_cursor is the position of the "real" (windows-)cursor(read-only)
mouse_pos is the position of the engine-cursor
mouse_force: this is a variable that contains the movemtn of the mouse for one frame
mouse_map is the picture u want to use for the mouse
mouse mode: if=0 u can't see the (engine-)cursor if 1 or 2 u can see the mouse, but by mouse_mode=2, mouse_force won't be changed
mouse_pointer: this is the windows-cursor over the windows (just in window-mode) if the engine-mousepointer is not visible(that is jsut important if u want to do something in indowmode without a cursor = never)
mouse_range(that could be the solutionfor your problem) that is the range entities will be triggered for event_click
mouse_spot sets the hotsport of the cursor-bmp
So i think you need:
mouse_spot ??
Greetzzz,