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Can I export bones from max to med? #138391
06/27/07 14:17
06/27/07 14:17
Joined: Feb 2006
Posts: 9
Porto Alegre
Gustavo Offline OP
Newbie
Gustavo  Offline OP
Newbie

Joined: Feb 2006
Posts: 9
Porto Alegre
Hi

I use make and export my animates from max to med exporting all mesh frames, but I´m thinking about export the bones (or biped) and use the bones in med. This will allow us to make moviments that sum premade movs with coded movs... like walk staring at something that is moving inside the scene.

Somebody knows how to export the bones from max to med?

Re: Can I export bones from max to med? [Re: Gustavo] #138392
06/27/07 15:22
06/27/07 15:22
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
the pandasoft x file exporter in combination with fragmotion works perfect. pandasoft is free and fragmotion is very cheap.
but until gs supports vertex weighting you wont have much joy with bones animation for organic models. it leads to massive dirortions and errors when moving edge loops too much.

cheers


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Re: Can I export bones from max to med? [Re: Blattsalat] #138393
06/27/07 20:35
06/27/07 20:35
Joined: Feb 2006
Posts: 9
Porto Alegre
Gustavo Offline OP
Newbie
Gustavo  Offline OP
Newbie

Joined: Feb 2006
Posts: 9
Porto Alegre
Thanks!

I was expecting it will be not good because of the vertex weighting, but I still had a hope that this bones could be usefull someway.

I'll look for these exporters, thanks.


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