What is better and may optimize engine speed
a) using a lower polygon size or
b) using a lower bitmap size
Say I have an obect of some 750 vertices, which is around 45 kb (without picture).
A twofold precise model of 1500 vertices would have 120-200 kB which is not so much compared
with the difference of a bitmap
256*256 = 192 kB
512*512 = 768 kB
If I use high vertex resoultion model and 256*256 I would end up in a modelsize of max 390kb, whereas
low vertex resoltion and 512*512 would at least cost 800 kB.
So - what is the engine doing with that?