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Re: normal
[Re: AlbertoT]
#138994
07/01/07 12:28
07/01/07 12:28
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Joined: Jan 2003
Posts: 4,615 Cambridge
Joey
Expert
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Expert
Joined: Jan 2003
Posts: 4,615
Cambridge
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what do you mean with extremely irregular terrains? in math, every point of a surface has exactly one and only one normal (and the -normal which is normal * (-1)). the surface structure doesn't matter. but note that you can't derive some surface equations (mostly natural surfaces, artificial ones are easyer) so nearly all normals are just an approximation. this doesn't apply to computer games because there all surfaces are artificial...
joey.
edit: i'm speaking of normals with the length 1 here, just in case you were wondering...
Last edited by Joey; 07/01/07 12:30.
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Re: normal
[Re: Joey]
#138995
07/01/07 14:20
07/01/07 14:20
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
User
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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what I know, normal it's just result of c_trace from entity central and using line, not box. So it's just angle of pixel. So doesn't matter how irregular terrain is.
Never say never.
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