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Powerful Hardware #139467
07/04/07 11:58
07/04/07 11:58
Joined: Jun 2007
Posts: 23
Singapore
Sam360 Offline OP
Newbie
Sam360  Offline OP
Newbie

Joined: Jun 2007
Posts: 23
Singapore
Hi,
I am not sure if this is the right forum to ask, but anyway...
Looking into the XB360 specs it seems to be a quite strong powerpc based CPU and whatever kind of graphic processor. I am not intending to develop for XB because the XNA platform (the way to distribute) doesnt give the environment for an "industrial" simulation, but I wonder what would be a state-of-the art PC (CPU and graphic adapter) to get similar results or even "overtake" the XB.
Whats your hw setup or recommendation for lots of graphic power with the 3DGS ?
Its maybe a bit philosophic question because the downloaded 3DGS demos running on my centrino 1GB 1,6ghz notebook with shared graphic mem already rulz !

Thanks
Sven


IT Development in VB,VC,Java.Consultancy and amazed by all kind of 3D stuff. Core2Duo E6850,2GB,NV ASUS GTS 8800 320MB,Vista,Dell 24",Logitech G25, 3DGS Extra 7.05
Re: Powerful Hardware [Re: Sam360] #139468
07/05/07 07:12
07/05/07 07:12
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
There is no particular recommendation. The faster your CPU and the clock frequency of your 3D card, the better it is for Gamestudio. Usually the load is evenly distributed, 50%/50% for CPU and GPU.


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