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Characters like in hl2 #139469
07/04/07 13:27
07/04/07 13:27
Joined: Apr 2006
Posts: 36
India
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gamespider Offline OP
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gamespider  Offline OP
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Joined: Apr 2006
Posts: 36
India
Hey guys,

Is it possible to create physics based characters that respond realistically to bullet shots like in HL2 and cs source??

Re: Characters like in hl2 [Re: gamespider] #139470
07/04/07 13:27
07/04/07 13:27
Joined: Apr 2006
Posts: 36
India
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gamespider Offline OP
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gamespider  Offline OP
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Joined: Apr 2006
Posts: 36
India
If so, can neone give me some pointers?? thanx...:)

Re: Characters like in hl2 [Re: gamespider] #139471
07/07/07 17:53
07/07/07 17:53
Joined: Oct 2006
Posts: 873
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Shadow969 Offline
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Shadow969  Offline
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Joined: Oct 2006
Posts: 873
This system is called 'ragdoll', you can achieve this either with GS Pro, or with Newton plugin(i'd recommend Newton). You have to build a skeleton made of physical entities, connected with joints, that is a copy of the model's bone structure, and then set the 'real' model's bones angles accordingly. Physical entities should be invisible, and 'real' body should be passable. I'm not good at explaining, so if you haven't understood something, just search the forum, it has been asked before

Re: Characters like in hl2 [Re: Shadow969] #139472
07/16/07 16:56
07/16/07 16:56
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gamespider Offline OP
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gamespider  Offline OP
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Joined: Apr 2006
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Hei thanx.......... can u giv me the thread???? the search has come up wid >10000 results


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