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terrain #139473
07/04/07 14:27
07/04/07 14:27
Joined: Nov 2006
Posts: 16
Australia
P
phillipthearrow Offline OP
Newbie
phillipthearrow  Offline OP
Newbie
P

Joined: Nov 2006
Posts: 16
Australia
I've been using pictures to make landscapes in MED, and I have a few questions...

1) If you check the warp animation box when you first open the picture, is it possible to get it to work properly when you run the game? So far my character has only stood there for a few seconds before falling through the ground.

2) Is there a way to make the terrains not look so spiky? Everything I have tried has only resulted in really bad looking places that seem to look worse than playstation 1 graphics.

3) How do I know how many pixels a skin should be for my terrain? Every skin I use just results in the terrain looking black at the end.

Re: terrain [Re: phillipthearrow] #139474
07/04/07 14:35
07/04/07 14:35
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
ad.3
- check if your bmap's size is power of 2.
- check if all your landscape is textured in skin ediotor in med
- check fog, maybe it's just a black fog


Never say never.
Re: terrain [Re: tompo] #139475
07/04/07 22:30
07/04/07 22:30
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
As tompo has pointed out, skins need to be 256, 512, 1024 etc (power of 2 system)

The size of your mesh edge count determines finess (default = 33)

Have never played with 'Warp Animation' so can't help there.


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