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hi,all~~,question about import 3ds file #139619
07/05/07 13:51
07/05/07 13:51
Joined: Jul 2007
Posts: 7
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TOny_Jin Offline OP
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TOny_Jin  Offline OP
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hi,all

i Created some models in 3dsmax, then i imported these models to Med,but there were no textures on my model in Med, does anyone tell me what is up?
and if i want i can see textures in MED, what should i do?


cheers a lot



Last edited by TOny_Jin; 07/05/07 13:52.
Re: hi,all~~,question about import 3ds file [Re: TOny_Jin] #139620
07/05/07 14:38
07/05/07 14:38
Joined: Mar 2006
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demiGod Offline
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demiGod  Offline
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Try to export to .ase and then import to med

Re: hi,all~~,question about import 3ds file [Re: demiGod] #139621
07/05/07 20:29
07/05/07 20:29
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Leaf Offline
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Importing into Med is a bit hairy with A6. Assuming you have some experiance with med... import your file you jsut exported from 3dsmax. Now an import window will come up and the buttons will be in german; click the left one. (dont check or uncheck any of the mesh or material blocks.

Open up yous skin window, and re apply the location of each texture file to the apropiate material.

For some reason you lose the texture location when you import, but you keep your skin mapping. Which is good, becasue MED is a pain to select anything in.

Also for skin mapping, make sure you make one in 3dsmax (16 sided). if you dont it may show up as textured in med, but when in WED and compiled it will jsut be a solid colour; like a material.

Try looking under the MED section of the forum, there are serval tutorials on how to successfully go from 3dsmax to .mdl, There might be a plugin for exporting .mdl straight from 3dsmax (I know there is one for blender)

Re: hi,all~~,question about import 3ds file [Re: demiGod] #139622
07/05/07 23:35
07/05/07 23:35
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TOny_Jin Offline OP
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TOny_Jin  Offline OP
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to demiGod


I have tried,but i don't know why my med doesn't support import *.ase file~~~

but thank you all the same

Last edited by TOny_Jin; 07/05/07 23:36.
Re: hi,all~~,question about import 3ds file [Re: Leaf] #139623
07/05/07 23:42
07/05/07 23:42
Joined: Jul 2007
Posts: 7
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TOny_Jin Offline OP
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TOny_Jin  Offline OP
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Joined: Jul 2007
Posts: 7
Quote:

Importing into Med is a bit hairy with A6. Assuming you have some experiance with med... import your file you jsut exported from 3dsmax. Now an import window will come up and the buttons will be in german; click the left one. (dont check or uncheck any of the mesh or material blocks.

Open up yous skin window, and re apply the location of each texture file to the apropiate material.

For some reason you lose the texture location when you import, but you keep your skin mapping. Which is good, becasue MED is a pain to select anything in.

Also for skin mapping, make sure you make one in 3dsmax (16 sided). if you dont it may show up as textured in med, but when in WED and compiled it will jsut be a solid colour; like a material.

Try looking under the MED section of the forum, there are serval tutorials on how to successfully go from 3dsmax to .mdl, There might be a plugin for exporting .mdl straight from 3dsmax (I know there is one for blender)




thanks for your relpy~~,i know you mean is: i can try in "Manager skin" function, i will try tomorrow,it's late today~~~, i hope it works~~

cheers again

Re: hi,all~~,question about import 3ds file [Re: TOny_Jin] #139624
07/06/07 08:38
07/06/07 08:38
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Posts: 752
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demiGod Offline
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Quote:

I have tried,but i don't know why my med doesn't support import *.ase file~~~





o.O update?

Re: hi,all~~,question about import 3ds file [Re: demiGod] #139625
07/06/07 20:27
07/06/07 20:27
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TOny_Jin Offline OP
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TOny_Jin  Offline OP
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Joined: Jul 2007
Posts: 7
Quote:

Quote:

I have tried,but i don't know why my med doesn't support import *.ase file~~~





o.O update?




hi,my med's version is 6.865, how is yours?

Re: hi,all~~,question about import 3ds file [Re: TOny_Jin] #139626
07/06/07 21:41
07/06/07 21:41
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Posts: 752
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demiGod Offline
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demiGod  Offline
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file -> import -> From 3ds Max ASCII Scene Export (or maybe i have some problems in my eyes o.O)


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