Hello all,
I was wondering if it possible to keep a model from "blocking"
other models in the environment from being "selected"
An example would be having a mesh placed in a window as glass.
I would like to be able to pick models behind the glass, but
the glass/mesh prevents me from being able to do so.
I am going to be doing some deformation of the vertices on the
mesh blocking the other entities, so I need it to be a mesh not
a spirte.
Thanks in advance