A question: in the demo the avatar can shot to the barrel and make them move.
The comm edition of A7 does have an unlimited P engine , so , I assume that I could do the same in my games (using intense x) with the comm edition, also.
using the normal templates, the P objects react only using the rocket launcher
http://www.youtube.com/watch?v=JgDuGrE_Vzw and I like to do a more realistic environment with many shootable objects.