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deactivate models #140415
07/11/07 06:08
07/11/07 06:08
Joined: Sep 2006
Posts: 41
B
blakegoat Offline OP
Newbie
blakegoat  Offline OP
Newbie
B

Joined: Sep 2006
Posts: 41
i have a number of models that i want to just be in the level but because they are models that can be used with plBiped they move in all sorts of directions, is there any way of stopping them from doing this ?

Re: deactivate models [Re: blakegoat] #140416
07/11/07 06:20
07/11/07 06:20
Joined: Jan 2007
Posts: 295
Portugal
Sam_Be Offline
Member
Sam_Be  Offline
Member

Joined: Jan 2007
Posts: 295
Portugal
hi
sorry but i don't untherstand.
1. do they have a script attached??
2. what do u mean with "models that can be used with plBiped"??
3. why do they move, or when???
sam


GS-Extra Looking for a scripter Suche einen scripter. Estou a procura de um "Scripter".
Re: deactivate models [Re: Sam_Be] #140417
07/11/07 07:18
07/11/07 07:18
Joined: Sep 2006
Posts: 41
B
blakegoat Offline OP
Newbie
blakegoat  Offline OP
Newbie
B

Joined: Sep 2006
Posts: 41
they dont have a script attached, and what i meant by the plBiped thing is that i have another very similar model with that script attached. these models jump and swim in midair and start shooting, but dont move. i just want them to stand still instead of being spastics.

Re: deactivate models [Re: blakegoat] #140418
07/11/07 07:25
07/11/07 07:25
Joined: Sep 2006
Posts: 41
B
blakegoat Offline OP
Newbie
blakegoat  Offline OP
Newbie
B

Joined: Sep 2006
Posts: 41
its alright i figured it out, i just attached a script with:
action dummy {
wait (1);
}

that worked, thanks for your help though.


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