vec_set (temp, my.x); temp.z -= 10000; trace_mode = ignore_me + ignore_passable + use_box+activate_sonar; my.skill30 = trace (my.x, temp)-5;if(result <= 0 ) //place player on ground vec_set(VecFrom,my.x); vec_set(VecTo,my.x);VecTo.z -= 30* time; // place player on floor
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