Would it be possible to create a game with Lite-C only? Meaning, just pure coding. No level editing at all. No WMB created from the GameStudio WED involved. Just Lite-C, models, and terrains. ABSOLUTELY NO WMB. How possible is this?
I'm just wondering because BLITZ is capable of doing this, just coding and no level editing...
Thanks a lot
FAVORITE CHARACTERS KO: *** [image]http://www.freewebs.com/circledemonbloodrush/avatar2.JPG[/image] *** The easiest way to kill the most lethal martial artist in the world is to get a gun.
Re: How to use Lite-C alone
[Re: Rush]
#140667 07/12/0710:5007/12/0710:50
Well, lite-C is a compiler and no level editor, so it certainly won't complain when you create a level through code instead of editing it. Create an empty level through level_load("") and then create objects in it. Lots of game genres do without levels at all.
Re: How to use Lite-C alone
[Re: jcl]
#140668 07/12/0711:0607/12/0711:06
Use dummy empty level, and like in Blitz code-create level and attach level geometry and entities to the level. See the level example newton_lite-c_example where the level is created using code. Hope this helps you.
Thanks for the replies. But what's your opinion about having a level composed of a single Model? Just one big model.
I've actually seen a the tutorial regarding this in the Acknex downloads page. Also, should one choose to use one big model for a building instead of a stage composed of level blocks, would the entity.polygon flag be that reliable or would it still cause incosistencies like stucking or sinking etc? Would there be frame rate penalties?
FAVORITE CHARACTERS KO: *** [image]http://www.freewebs.com/circledemonbloodrush/avatar2.JPG[/image] *** The easiest way to kill the most lethal martial artist in the world is to get a gun.
Re: How to use Lite-C alone
[Re: Rush]
#140670 07/14/0708:2007/14/0708:20
Many medium sized models are better for the frame rate than one big model, the best frame rate is when you split the level in models of 2000 polygons each. Dont forget to set the POLYGON flag for models when the player should walk upon them.