I am using c-move/rotate to achieve good collision results and everything was going smoothly untill I accidently ran my character over a model.
Imagine my suprise when I found the character 100's of feet up in the air!
After a bit of MED editing (I moved the origin far below the model that bounced me) I found the expected results return, no more z jump effect.
Is this the only solution at present or does c_move have other parameters not documented to work a round this effect?
![](/ubbthreads/images/graemlins/confused.gif)
Thanks for your time...