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Terrain with streets #141352
07/16/07 08:23
07/16/07 08:23
Joined: Jun 2007
Posts: 23
Singapore
Sam360 Offline OP
Newbie
Sam360  Offline OP
Newbie

Joined: Jun 2007
Posts: 23
Singapore
Hi,
just started with A7. I figure out the concept of maps, models and so on. C programming no problem.
I want to create a "driving" terrain with streets. Should I create a terrain with "built-in" (drawn) street layout or are the street pieces rather models or sprites ?
Thanx for the input
cheers
Sven


IT Development in VB,VC,Java.Consultancy and amazed by all kind of 3D stuff. Core2Duo E6850,2GB,NV ASUS GTS 8800 320MB,Vista,Dell 24",Logitech G25, 3DGS Extra 7.05
Re: Terrain with streets [Re: Sam360] #141353
07/16/07 12:04
07/16/07 12:04
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
i would do models because terrains trying to imitate smooth roads would usually be quite jagged/bumpy/ugly without having a huge poly-count. custom roads can be built to the right shape with models and have much lower poly-count, and it's easier to make a decent-resolution texture on models without shaders (though u can use shaders if you want).



julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Terrain with streets [Re: JibbSmart] #348315
11/24/10 23:05
11/24/10 23:05
Joined: Apr 2007
Posts: 50
J
jameshawn Offline
Junior Member
jameshawn  Offline
Junior Member
J

Joined: Apr 2007
Posts: 50
i have 36 made roads forsale here on the site dude ok......look for 36 roads for sale ok... all you need or i can build them in peaces as maps....


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