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Export to MDL7 file (A7) #141625
07/17/07 13:16
07/17/07 13:16
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
When I export block from WED to MED with only one texture, all the textures in the WAD file are copied with it and are visible in the skins form, not the only one on the block. Is this the normal procedure?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Export to MDL7 file (A7) [Re: Frits] #141626
07/17/07 14:37
07/17/07 14:37
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline
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KMS  Offline
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Joined: Jul 2006
Posts: 511
Germany,NRW
I think,it is wanted by the following reason: If you import a mapentity,it would be very angry,if not all textures were required.You had to skin it again.In the new version you can apply the skin to the right texture and after that you can delete the not needed textures.Its the same,if you load a entity by merge.Sorry for my bad english!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Export to MDL7 file (A7) [Re: KMS] #141627
07/19/07 06:59
07/19/07 06:59
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
Thanks for your answer, but I don't understand what you mean.


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits

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