Alright, when making the actual grass models on the level, I would need to already have the grass there in the main level *.WMB file so when you first start the program it loads the level with the grass on it?
If I have to do that, then is there a way to control how much of the grass is loaded initially when it loads the level? Is there an easier way to do this? or is this the standard way it's done?
This is what I had in mind what I wanted the grass to look like on the level (see below). Basically when you run over the grass (or even flowers) then the grass moves a little and/or reacts to the player touching the grass. Does that need to be programmed for each individual strand of grass? I'm just wondering what the secret is behind doing it efficiently (if there is one)