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First Project - A Few Questions
#142337
07/20/07 01:51
07/20/07 01:51
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Joined: Jul 2007
Posts: 32 New England
DeKO_Mania
OP
Newbie
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OP
Newbie
Joined: Jul 2007
Posts: 32
New England
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Hello all, I am fairly new to the concepts of game design, and have a few questions about the best way to start out my first project. Of course it wont be anything too ambitious, but I would like to challenge myself and see how well I can do...
First of all, which genre is the easiest for a new developer to start designing? Also, conversly, which is the hardest? To give a little perspective, I am looking at "easiest" and "hardest" mostly from a coding standpoint.
Second, is it really better to lay down a paper trail before you dive in, or is it better to start designing, and work around ideas that arise?
Thank you to all in advance!
Regards, DeKO_Mania
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Re: First Project - A Few Questions
[Re: DeKO_Mania]
#142338
07/20/07 03:33
07/20/07 03:33
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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First of I would go with the tutorials to give you a feel of things.
Most people start with first person shooter games as thier project.
The hardest in my opion would be role playing games.
Welcome and good luck.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: First Project - A Few Questions
[Re: lostclimate]
#142340
07/20/07 04:02
07/20/07 04:02
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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My recommendation for a beginner, don't get your hopes up. But also, don't worry about what you make. The funnest thing as a beginner is to just jump in, make a First Person Shooter (Check out the templates). Enjoy designing levels and let the templates do the work. Once you fee that the templates are not enough, learn how to program c-script.... ...after that, well move on from there. But until then, have fun, and feel free to ask questions on the forum. Just remember, CHECK THE MANUAL FIRST. The manual will contain most of the answers to your questions. When you can't find it there, there's a wonderful search feature on the forums. If you don't find an answer, then ask here, and we'll all be more than glad to help Welcome to the forums, I guaruantee you that you will enjoy working with 3DGS (though it may get a lil frustrating down the road ). 3DGS has the best support and community I've ever had the pleasure of being part of, and you're probably the only one that will ever get such a long welcome rom me
xXxGuitar511 - Programmer
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Re: First Project - A Few Questions
[Re: xXxGuitar511]
#142341
07/20/07 06:53
07/20/07 06:53
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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as helpful as Guitar's advice is, i'd recommend doing lite-C as opposed to C-script, because it's basically the same (no harder at all, really) but much more freedom, more power, and you'll want to be using that later on anyway. that's assuming you have a7. i'm sure templates can be really helpful, but i never touched them. i suppose depending on what your interests are they could be helpful, and maybe if i had begun the way Guitar recommended i would be a better level designer now julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: First Project - A Few Questions
[Re: JibbSmart]
#142342
07/20/07 22:51
07/20/07 22:51
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Joined: Jul 2007
Posts: 32 New England
DeKO_Mania
OP
Newbie
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OP
Newbie
Joined: Jul 2007
Posts: 32
New England
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@Nidhogg: Quote:
First of I would go with the tutorials to give you a feel of things.
I have been hitting the books over the last week or so, but yes, the tutorials have been very helpfull so far.
@xXxGuitar511:
Quote:
you're probably the only one that will ever get such a long welcome rom me
And I appreciate it. Thanks!
At this point, I have decided to either design a 2-stage (level, whatever) FPS, or a multi-stage 2D (or 2D with 3D graphics) arcade game. According to you guies, they are the easiest to start out with, so that is what I will do. Thank you all, and between the tutorials, manual, acknex, AUM's, and this forum, I am sure I will be able to start out on the right foot!
Quote:
as helpful as Guitar's advice is, i'd recommend doing lite-C as opposed to C-script, because it's basically the same (no harder at all, really) but much more freedom, more power, and you'll want to be using that later on anyway. that's assuming you have a7.
Actually, I bought gamestudio a long time ago, but never actually started using it. I dont currently have A7, and unless I really get into it, I probably wont get it. So, its C-Script for me!
Thank you all again. Regards, DeKO_Mania
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Re: First Project - A Few Questions
[Re: DeKO_Mania]
#142343
07/22/07 08:13
07/22/07 08:13
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Quote:
Second, is it really better to lay down a paper trail before you dive in, or is it better to start designing, and work around ideas that arise?
Dive in....( at the beginning ) If you make planning , you will set too ambitious targets Human mind is syntetic but game programming , and programming in general, is analitic You must take care of so many details that you normally get for granted
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Re: First Project - A Few Questions
[Re: DeKO_Mania]
#142344
07/23/07 01:24
07/23/07 01:24
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
User
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User
Joined: Mar 2007
Posts: 677
0x00000USA
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Quote:
So, its C-Script for me!
And you're definitely not the only one!
I'm only starting with Lite-C myself (back to the days of trying to write a simple text program and practically ripping my hair out, ).
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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