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model trouble part 2 #142501
07/21/07 02:11
07/21/07 02:11
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
Junior Member
S

Joined: Nov 2005
Posts: 68
After reading doug's post at top of page was hopeing someone could tell
me whats wrong? As reported earlier my guard cbabe.mdl with stock templetes
seem to be malfuctioning. Most of the animations are working right but the
walk and run is just sliding around the screen. The legs have movement in it
is turning but not in stright line walking. If the same model is used as
the player 3rd person everything works right. Below is the notes from the
project manager the problem I think is in the bipedAnim01.wdl but thats
what I get and don't know how to fix. I have reinstalled windowsxp from
scratch as well as versions 6.3,6.4,6.5,6.6 & 7.0 with the same problem
in all fresh installs. At one time it was working fine.
Thank you for any and all help!

Project Manager: 1.7
Template: Template 6
Type: WDL Script
Date: 061011
Vers: 6.7
Req: 6.50.0

Main Script: C:\Program Files\GStudio6\work\lev1.wdl

gid01.wdl (5.0) (061011)
display00.wdl (5.0) (061011)
plSelect.wdl (5.0) (061011)
cameraTarget.wdl (5.0) (061011)
miscInput01.wdl (5.0) (061011)
plBipedInput01.wdl (5.0) (061011)
bipedPhy01.wdl (5.0) (061011)
*bipedAnim01.wdl (5.0) (061011)
bipedSnd01.wdl (5.0) (061011)
plBiped01.wdl (5.0) (061011)
cameraSelect.wdl (5.0) (061011)
camera1stPerson01.wdl (5.0) (061011)
trigger00.wdl (5.0) (061011)
particle00.wdl (5.0) (061011)
fxa01.wdl (5.0) (061011)
fxGore01.wdl (5.0) (061011)
weaponfx00.wdl (5.0) (061011)
weapons00.wdl (5.0) (061011)
aiFPS01.wdl (5.0) (061011)
plBipedWeap00.wdl (5.0) (061011)
plBipedWeapHUD01.wdl (5.0) (061011)
plBipedHUD01.wdl (5.0) (061011)
lift01.wdl (5.0) (061011)
saveLoad00.wdl (5.0) (061011)
saveLoad01.wdl (5.0) (061011)
menu01.wdl (5.0) (061011)
camera3rd01.wdl (5.0) (061011)

Re: model trouble part 2 [Re: scurvy] #142502
07/21/07 03:09
07/21/07 03:09
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Looks like normal template behaviour. Cbabe just doesn't have a walk/run->attack animation.
She uses stand->attack and while shooting glides in a straight line towards the player.

Tried with A6.60 Shooter template
Wizard -> PlBiped01
Cbabe -> AIFPS01_Guard



smile
Re: model trouble part 2 [Re: D3D] #142503
07/21/07 04:15
07/21/07 04:15
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
Junior Member
S

Joined: Nov 2005
Posts: 68
Boy I really feel stupid been fighting with this for about a week. I could
have sworn there was a walk/run attack animation before. I see it in the
model editor but If I understand you right it isn't in the script. Is there
a way to make it walk and run while attacking in a line. It would really
look alot better in my game. Thanks I thought I was going crazy!!

Re: model trouble part 2 [Re: scurvy] #142504
07/21/07 04:21
07/21/07 04:21
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
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Joined: Apr 2006
Posts: 1,551
Netherlands
Yes you can replace the model with a model which contains the correct animations. Guess it also require some changes to the template code, where the animation is done. Or you could maybe blend the two animations, but that is not so easy.


smile
Re: model trouble part 2 [Re: D3D] #142505
07/21/07 13:07
07/21/07 13:07
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
I think everybody has problems with the new scripts.

I had a look at the forecast link at top of page and it states
that the templates are only about 80% done.

I worked out that's prob the reason I was having so much trouble with my vertical mirror code til I change to the old templates.


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