Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (Dico), 16,767 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
d3d_antialias and view.bmap #142738
07/22/07 11:56
07/22/07 11:56
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
when rendering to texture (as with view.bmap) with anti-aliasing enabled, is the scene that gets rendered onto the bmap anti-aliased?

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: d3d_antialias and view.bmap [Re: JibbSmart] #142739
08/06/07 15:19
08/06/07 15:19
Joined: Sep 2005
Posts: 96
L
lyingmime Offline
Junior Member
lyingmime  Offline
Junior Member
L

Joined: Sep 2005
Posts: 96
I, too, have this question.


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1