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Reqest: Guard Animation Templete Fix #143063
07/24/07 02:19
07/24/07 02:19
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
Junior Member
S

Joined: Nov 2005
Posts: 68
Hello,
Have had more then one version of your product and I love it. But I have
one request, I have talk to other product owners in your forum. And we were
wondering if you could fix the animation templete for the guards. In a
shooter type game there isn't much walking when in range it turns and attacks
sliding towards the player "doesn't walk". This was alot better when the
guard walked alittle then attacked then walked some more then attacked. I'm
sure you guy's are busy but this is the only problem I've had with 6.6 and
am sure I would upgrade to 7.0 but am not much of a coder. Thanks for
listening and good luck on future upgrades.

Re: Reqest: Guard Animation Templete Fix [Re: scurvy] #143064
07/24/07 07:06
07/24/07 07:06
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
You can adjust the walking and running animation by skills in the guard's properties panel. However, there will be a new template system for lite-C in short, and a more complex AI is planned.


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