it is scriptable..lol but i cant do it... thats mostly an animation thing. you can have the enemy guard check the players range and when hes out of range walk then attack... i think(im not sure) but i think it would look like
code
-----------------------------------------------
string walk;
string attack;
var player_dist = 'a number'//player distance ;
function your_function
{
my.anim_stance = "attack";
if (player_dist = 'a number')
{
my.anim_state = "walk";
wait(1); need this or it will mess up
}
if (player_dist = 'a number'//player is back within range to attack)
{
break;// you have to break the enemies walking.
my.anim_stance = "attack";
}
}
but dont take my word for it...wait for some one else to post and correct me. im pretty sure ive messed up in a few places in that.
*EDIT-
plus i still use 6.40.5 because i trust it more... 6.6 doesnt quite work with sphere2...so....