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lighting not showing on models #143831
07/27/07 15:01
07/27/07 15:01
Joined: Aug 2004
Posts: 137
F
foodstamp Offline OP
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foodstamp  Offline OP
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Joined: Aug 2004
Posts: 137
OK so I bought a gamepack from torque and i got all the images and such over into med properly, saved and loaded up in wed. the result is that the lighting is not showing up on the model whatsoever. I did a search and nothing came up. even looked in the manual. I have a feeling it is something simple. It looks like it is in this screen but I assure it is not


Shot at 2007-07-27

Re: lighting not showing on models [Re: foodstamp] #143832
07/27/07 16:26
07/27/07 16:26
Joined: Aug 2004
Posts: 137
F
foodstamp Offline OP
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foodstamp  Offline OP
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Joined: Aug 2004
Posts: 137
Heres a better screen of it. notice the light just passes right through the model


Shot at 2007-07-27

Last edited by foodstamp; 07/27/07 16:26.
Re: lighting not showing on models [Re: foodstamp] #143833
07/28/07 01:07
07/28/07 01:07
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
it's an MDL, isn't it? only static level geometry (that excludes Map Entities) will cast and receive proper shadows from static lights in WED.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: lighting not showing on models [Re: JibbSmart] #143834
07/28/07 02:49
07/28/07 02:49
Joined: Aug 2004
Posts: 137
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foodstamp Offline OP
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foodstamp  Offline OP
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Joined: Aug 2004
Posts: 137
I have actually set the light on dynamic with the tick option in the editor and still is the same effect

Re: lighting not showing on models [Re: foodstamp] #143835
07/28/07 03:39
07/28/07 03:39
Joined: Mar 2006
Posts: 3,538
WA, Australia
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JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
Posts: 3,538
WA, Australia
all the dynamic flag means is that it will affect models without them having to detect the light colour between them (i think). it doesn't make models cast shadows.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: lighting not showing on models [Re: JibbSmart] #143836
07/28/07 04:22
07/28/07 04:22
Joined: Aug 2004
Posts: 137
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foodstamp Offline OP
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foodstamp  Offline OP
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Joined: Aug 2004
Posts: 137
ok so basically I have 2 choices then ?

1. Use models and have no lighting at all.
2. Use level geometry and have fancy lights and shadows but have helluva load times and compile times

Re: lighting not showing on models [Re: foodstamp] #143837
07/28/07 04:48
07/28/07 04:48
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
ventilator has script for models to have baked shadows, you could write shaders for realtime projected shadows/lights.

you can fake some shadows with sprites, too.

experiment with these ideas. some of them are annoying or tedious but it's the way to go.

ventilator's shadowmapped stuff is your easiest option.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: lighting not showing on models [Re: JibbSmart] #143838
08/17/07 20:53
08/17/07 20:53
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline
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erbismi  Offline
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Ive also had similar problems with the dynamic flag. If I were you I would try using an entity that emits dynamic light, i found this works better.


-www.llamastormgames.page.tl
Re: lighting not showing on models [Re: erbismi] #143839
09/25/07 05:27
09/25/07 05:27
Joined: Sep 2007
Posts: 173
USA, Florida
3dworld Offline
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3dworld  Offline
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Joined: Sep 2007
Posts: 173
USA, Florida
Ok, I have the same problem and here is the answer:
When you finish putting all the models create a Hollow Cube but build each wall for individual and scale for covers all your level and in the properties marks the invisible flag.
It works to me. Tested and tell me the results.

The walls must be perfectly aligned, cannot be left space among them,like the original Hollow cube that can create in WED.


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